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  <title>The Archivist Speaks...</title>
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  <description>
    
      A collection of columns about the V2_archive, written by Arie Altena.
    
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  <item rdf:about="http://v2.nl/archive/articles/a-look-at-whats-in-the-archive....-6">
    <title>The Archivist Speaks ... [6]</title>
    <link>http://v2.nl/archive/articles/a-look-at-whats-in-the-archive....-6</link>
    <description>On September 29 the third Blowup event takes place at V2_. It is entitled The Era of Objects. Is there anything in the V2_archive which relates to this?</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>On september the 29th the designers and theorists Julian Bleecker (Nokia, Near Future Laboratory), Alexandra Deschamps-Sonsino (Really Interesting Group), and Anab Jain (Superflux) will discuss current speculative design. The focus of their practices lies on the what used to be called – or is still called – "The Internet of Things" and the rise of 3D-printing. It is about the idea of what happens when objects are networked and can communicate, and what changes we can envision in case dirt cheap 3D-printing takes the place of buying ready made, mass-produced objects.</p>
<p>Though V2_ has always looked to the future and has speculated much on what will happen in future technological times, the "The Internet of Things" – an idea which has been around ever since someone thought about hooking up the fridge to the internet – nor 3D printing have ever occupied at center stage at V2_.</p>
<p>But there is a close connection – a very close connection – between the DIY-approach of Julian Bleecker and the way in which the V2_ lab develops some projects. Julian Bleecker loves making things, and promotes that love – and so does V2_. Just look for instance at these V2_<a class="external-link" href="http://"></a>workshops: <a title="DIY Networks" class="internal-link" href="../../events/diy-networks">DIY networks</a>, <a title="DIY Ambient Intelligence" class="internal-link" href="../../events/diy-ambient-intelligence">DIY Ambient Intelligence</a>, the <a title="Workshop Wearable Technology" class="internal-link" href="../../events/workshop-wearable-technology">Workshop Wearable Technology</a>, or this <a title="Cutout Circuit Board" class="internal-link" href="../../lab/blog/cutout-circuit-board">cutout circuit board</a> design.</p>
<p>And, though "The Internet of Things" might never have played a central role at V2_ there are many projects in which objects are furnished with communication technology, and networked to communicate. The first project which comes to mind is <a title="Thecla  Schiphorst" class="internal-link" href="../people/thecla-schiphorst">Thecla Schiphorst</a>'s <a title="Soft(n)" class="internal-link" href="../works/soft-n">Soft(n) </a>– which basically consists of cushions which communicate. Another take on communicating objects is <a title="Mobile Feelings" class="internal-link" href="../works/mobile-feelings">Mobile Feelings</a> by <span id="parent-fieldname-description" class="kssattr-atfieldname-description kssattr-templateId-widgets/textarea kssattr-macro-textarea-field-view">Christa Sommerer and Laurent <span class="highlightedSearchTerm"></span>Mignonneau</span>&nbsp; – though that work is more about the boundaries between object and virtual – an issue explored by many more projects presented at V2_.</p>
<p> The lack of clearly related projects in the V2_archive is&nbsp; just one reason more to be excited about an exploration of speculative design – there might be something new to invent – a new thing, or a new behavior. Maybe to get context for this night we should not search the V2_archive for leads, but rather look at the present – and go further back, even to an updated 19th Century – and read Lars Spuybroek's new book <a title="The Sympathy of Things" class="internal-link" href="../../publishing/the-sympathy-of-things">The Sympathy of Things, <span id="parent-fieldname-description" class="kssattr-atfieldname-description kssattr-templateId-widgets/textarea kssattr-macro-textarea-field-view"><span class="highlightedSearchTerm"></span>Ruskin and the Ecology of Design</span></a><span id="parent-fieldname-description" class="kssattr-atfieldname-description kssattr-templateId-widgets/textarea kssattr-macro-textarea-field-view"></span>.</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2011</dc:subject>
    
    
      <dc:subject>blowup</dc:subject>
    
    
      <dc:subject>column</dc:subject>
    
    
      <dc:subject>objects</dc:subject>
    
    <dc:date>2011-09-21T14:50:00Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://v2.nl/archive/articles/the-archivist-speaks-...-12">
    <title>The early history of DEAF</title>
    <link>http://v2.nl/archive/articles/the-archivist-speaks-...-12</link>
    <description>A short text in Dutch about the early years of DEAF. Written for Virtueel Platform.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>

Er was in 1994 in Nederland eigenlijk geen regulier festival dat aandacht besteedde aan elektronische kunst, aan nieuwe media, of aan de culturele en maatschappelijke veranderingen die de wereld te wachten stonden door de ontwikkeling van netwerk– en digitale technologie.</p>
<p>In 1994 was <a href="http://www.xs4all.nl" target="_blank">XS4ALL</a> nog maar juist begonnen met het aanbieden van Internet aan particulieren. Het idee dat deze technologie een belangrijke rol zou gaan spelen in de samenleving, of dat de kunst ingrijpend aan het veranderen was door het gebruik van nieuwe media en computers, was nog niet heel breed aangeslagen. DEAF was een logisch vervolg van de Manifestaties die V2_ al sinds 1987 organiseerde.</p>
<p>Voorafgaand aan DEAF94 was er eigenlijk alleen <a href="http://www.mediamatic.nl/Doors/Doors1/Doors1.html" target="_blank">Doors of Perception I</a> geweest, in november 1993, georganiseerd door het Vormgevingsinstituut en <a href="http://www.mediamatic.net" target="_blank">Mediamatic</a>. <a href="http://www.sonicacts.com" target="_blank">Sonic Acts</a> begon ook in 1994, maar was de eerste edities vooral een festival voor elektronische muziek. Een festival als <a href="http://www.impakt.nl" target="_blank">Impakt</a> was in 1994 nog volledig gericht op korte film- en videokunst.</p>
<h2>Elektronische kunst en cultuur</h2>
<p>Bij V2_ stonden elektronische kunst en cultuur al lang centraal. Neem bijvoorbeeld de tekst die in 1990 werd geschreven voor de derde Manifestatie voor de Instabiele Media:</p>
<p><em>“It's striking how news media and the official art circles pay almost no attention to the developments in electronic art – while, nevertheless, the increased use of these media by artists is a good mirror of the influence of these media on society. Or perhaps it’s not so strange. Maybe these new media have characteristics that are opposed to the rules and interests of official art circles and mass media. Transitoriness and instability are elementary principles in electronic media – concepts that closely relate to processes in society. The concept of chaos draws more attention than ever in science and art. All these concepts indicate our current interest for dynamic processes, present in all levels of society (sociology, anthropology, natural science, art and philosophy).”</em></p>
<p><a href="../../events/deaf" target="_blank">DEAF</a> was een logisch vervolg van de <a href="../../events/opening-over-extreme-informatie-stromen" target="_blank">Manifestaties</a> die V2_ al sinds 1987 organiseerde. Zoals de vijf Manifestaties voor de Instabiele Media, waarvan <a title="Manifestation for the Unstable Media 1" class="internal-link" href="../../events/manifestation-for-the-unstable-media-1" target="_blank">de eerste in 1987</a> plaatsvond en de laatste, onder de titel <a title="Manifestation for the Unstable Media 5" class="internal-link" href="../../events/manifestation-for-the-unstable-media-5" target="_blank">The Body in Ruin</a>, in 1993.</p>
<p>Tijdens die manifestaties viel er altijd elektronische kunst te genieten, en was er veel aandacht voor wat V2_ sinds 1987 ‘instabiele media’ noemde. V2_ bood plek aan de nieuwe dynamiek en de nieuwe elektronische kunst en cultuur die op dat moment genegeerd werd door de traditionele kunstinstituties.</p>
<p><a title="Jeffrey Shaw" class="internal-link" href="../people/jeffrey-shaw" target="_blank">Jeffery Shaw</a> was een van de gasten op de eerste Manifestatie voor de Instabiele Media in 1987; daarna kwamen ook <a title="Friedrich Kittler" class="internal-link" href="../people/toReview/friedrich-kittler" target="_blank">Friedrich Kittler</a>, <a title="Stephen Wilson" class="internal-link" href="../people/stephen-wilson" target="_blank">Stephen Wilson</a>, <a href="http://www.peter-weibel.at/" target="_blank">Peter Weibel</a>, en <a title="Derrick de Kerckhove" class="internal-link" href="../people/derrick-de-kerckhove" target="_blank">Derrick de Kerckhove</a>; en bijvoorbeeld <a href="http://glia.ca/conu/digitalPoetics/prehistoric-blog/2008/08/20/1963-marc-adrain-text-i/" target="_blank">Marc Adrian</a> – een pionier in het elektronisch netwerken – gaf een presentatie tijdens de manifestatie <a title="The Art of Being Everywhere" class="internal-link" href="../../events/the-art-of-being-everywhere" target="_blank">The Art of Being Everywhere</a> (1993).</p>
<p>&nbsp;</p>
<h2>Festivalvorm</h2>
<p>In 1994 was het hoog tijd voor een uitwisseling van ideeën op het gebied van elektronische kunst en voor reflectie op de culturele en maatschappelijke impact van digitale media. In 1994 besloot V2_ daarom een festival voor elektronische kunst te organiseren.</p>
<p>De festivalvorm bood de mogelijkheid om een onderwerp vanuit verschillende invalshoeken te belichten en was een gelegenheid om mensen uit verschillende disciplines en windstreken samen te brengen. Het is nog steeds een manier om tot de meest vruchtbare uitwisseling van ideeën te komen. DEAF werd thematisch opgezet, en bestond uit een combinatie van een symposium, een tentoonstelling, verschillende losse presentaties, lezingen, en concerten.</p>
<p>DEAF94 vond plaats in november 1994 onder de titel <a href="../../events/deaf94" target="_blank">Digital Nature</a> – daarin stond de veranderde kijk op en omgang met natuur centraal. Het ging over Artificial Life, de koppeling tussen biologisch leven en de machine, en de toekomst van het lichaam. (Het was de tijd van de cyborg...) <a title="Lev Manovich" class="internal-link" href="../people/lev-manovich" target="_blank">Lev Manovich</a> behoorde tot de sprekers, onder andere Ulrike Gabriel, Knowbotic Research en Woody Vasulka hadden werk in de tentoonstelling.</p>
<p>In de loop van de jaren groeide het festival, het aantal programma-onderdelen nam toe, net als het aantal bezoekers, die ook steeds vaker uit het buitenland kwamen. DEAF groeide uit tot meeting place van iedereen die zich met elektronische kunst bezighield.</p>
<p>Ongeveer eens per 2 jaar werd er een DEAF georganiseerd, de titels en thema’s waren: Interfacing Realities (1995), Digital Territories (1996), The Art of the Accident (1998), Machine Times (2000), Data Knitting (2003), Affective Turbulence / The Art of Open Systems (2004), en Interact or Die! (2007).</p>
<p>Sinds 1998 wordt er bij elke festivaleditie een boek uitgegeven, in de meeste gevallen samengesteld door Arjen Mulder en Joke Brouwer. Meer dan puur een catalogus, is deze publicatie altijd een verzameling van speciaal voor de gelegenheid geschreven essays en interviews over het gekozen thema. Daardoor zijn boeken als <a title="Feelings Are Always Local" class="internal-link" href="../../publishing/feelings-are-always-local" target="_blank">Feelings Are Always Local (2004)</a> of <a href="../../publishing/information-is-alive" target="_blank">Information is Alive (2003)</a> nog altijd relevant en zeer de moeite waard.</p>
<p>&nbsp;</p>
<h2>Interactieve kunst en reflectie</h2>
<p>Door geschiedenis van DEAF lopen verschillende rode draden. Eén daarvan is de aandacht voor interactieve kunst, gepaard aan een diepgaande theoretische reflectie over het begrip interactiviteit. Daarbij werd ook vaak geput uit biologie, complexity theory en aanverwante wetenschappen.</p>
<p>Na een hiaat van 5 jaar is er in <a href="http://www.deaf.nl" target="_blank">2012 weer een DEAF</a>, met aandacht voor de ontwikkelingen in wearable technology en Augmented Reality, en voor de noodzakelijke herwaardering van ‘vitale schoonheid’,  en voor ‘the power of things’.</p>
<p>DEAF houdt daarmee niet alleen de hand aan de pols van de laatste ontwikkelingen op technologische gebied, maar sluit ook aan bij recente ontwikkelingen in zowel design als de filosofie. Het programma is even uitgebreid – misschien zelfs nog uitgebreider – als in 2004 en 2007.</p>
<p>DEAF steunt op een geschiedenis van inmiddels 18 jaar, V2_ zelfs op 30 jaar. Een groot deel van die geschiedenis is ontsloten op de website van V2_. Een goed begin om door de geschiedenis van DEAF te browsen is <a href="http://www.V2_.nl/events/deaf" target="_blank">www.V2.nl/events/deaf</a>: er zijn foto’s, teksten, scans van programmaboekjes, publiciteitsmateriaal en video’s. Niet al het historische materiaal staat vrij online; maar alle foto’s, en bijna al het videomateriaal zijn gedigitaliseerd bij V2_ beschikbaar voor onderzoekers.</p>
<p>&nbsp;</p>
<p>Written for an published at <a href="http://virtueelplatform.nl/kennis/de-historie-van-deaf-het-eerste-elektronische-kunstenfestival">http://virtueelplatform.nl/kennis/de-historie-van-deaf-het-eerste-elektronische-kunstenfestival</a>, 2012. (The links are, for once, mainly to external websites, not to information on the V2_website.)</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2012</dc:subject>
    
    
      <dc:subject>column</dc:subject>
    
    
      <dc:subject>deaf</dc:subject>
    
    
      <dc:subject>history</dc:subject>
    
    <dc:date>2012-05-01T10:00:00Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://v2.nl/archive/articles/a-look-at-whats-in-the-archive....-4">
    <title>The Archivist Speaks ... [4]</title>
    <link>http://v2.nl/archive/articles/a-look-at-whats-in-the-archive....-4</link>
    <description>On July 7th a new series of events at V2_ kicks off with Wild Things. What's in the archive that is related to this?</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>The new series of events at V2_ is entitled Blowup. The first event in this series, <a title="Blowup: Wild Things" class="internal-link" href="../../events/wild-things">Wild Things</a>, features art for animals, or more precisely: "<span id="parent-fieldname-description" class="kssattr-atfieldname-description kssattr-templateId-widgets/textarea kssattr-macro-textarea-field-view">art and design projects that are 
created with animals in mind as the end users and active participants – 
not people." It</span> presents Wilfried Houjebek's rewriting of the Gilgamesh epic in pictograms which can be understood by great apes; new habitats for hermit crabs and a lounge space for
          crickets created by Amy Young; television for pigs by Elio Caccavale and finally an iPad arena in which cats can play.</p>
<p><a title="Wilfried Hou Je Bek" class="internal-link" href="../people/wilfried-houjebek">Wilfried Houjebek</a> has been at V2_ at least twice. He led a <a title="World in a Shell Urban Adventure" class="internal-link" href="../../events/world-in-a-shell-urban-adventure">street walk</a> in 2010, but he must have participated years earlier (2000) in <a title="Wiretap 6.11 - Slow Crash" class="internal-link" href="../../events/wiretap-6-11">Wiretap 6.11 Slow Crash</a> on art and space travel, as he was one of the driving forces behind the <a title="Jungle Association of Autonomous Astronauts" class="internal-link" href="../organizations/jungle-association-of-autonomous-astronauts">Jungle Association of Autonomous Astronauts</a>, which generated lots of interest and lots of fun around that time.</p>
<p>Browsing through the archive – both the material which is publicly available and all those photographs, videos and scans which are not yet accessible through the website – one has to conclude that animals have not played a major role in the arts and projects which have been presented at V2_ through the years.</p>
<p>Yes, there was a dog in Paul Garrin's work <a title="Yuppie Ghetto with Watchdog" class="internal-link" href="../works/yuppie-ghetto-with-watchdog">Yuppie Ghetto with Watchdog</a>, but it was not a real dog; it was a 'virtual dog'. This work was presented at DEAF94, which featured many other works that dealt with the theme Digital Nature. But digital nature was exactly not concerned with real animals, nor with real nature, Both the <a title="DEAF94 Exhibition" class="internal-link" href="../../events/deaf94-exhibition">exhibition of DEAF94</a> and the symposium on Generated Life which was part of <a title="DEAF94 - Digital Nature" class="internal-link" href="../../events/deaf94">DEAF94</a> were concerned with digital artifacts which behaved just like nature, or reflected on philosophical questions of nature and 'life'. <a title="Papegaaien" class="internal-link" href="../works/papegaaien">Papegaaien</a> (Parrots) by Felix Hess is not an installations with or for parrots, it's a sound installation consisting of loudspeakers.</p>
<p>An interesting case is the work of artist and biologist Louis Bec. His work opens a very intriguing take on technology&nbsp; its influence on human nature, and how we understand our environment by reasoning from the perspective of strange, fictional animals. He did a lecture at the symposium of DEAF94, and his essay <a title="Squids, Elements of Technozoosemiotics" class="internal-link" href="squids-elements-of-technozoosemiotics">Squids, Elements of Technozoosemiotics </a>is part of the the book <a title="TechnoMorphica" class="internal-link" href="../../publishing/technomorphica">Technomorphica</a>.</p>
<p>Though V2_ has upheld firm interest in biology through the years, it has seldom welcomed animals. Except, of course, when these animals were robots, as in Chico MacMurtrie's&nbsp;<a title="The Ancestral Path: The Dog Monkeys Journey through the 
Amorphic Society" class="internal-link" href="../../../events/the-ancestral-path-the-dog-monkeys-journey-through">The
 Ancestral Path: The Dog Monkeys Journey through the Amorphic Society</a><em>. </em>There are many more of those examples to find....</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2011</dc:subject>
    
    
      <dc:subject>animals</dc:subject>
    
    
      <dc:subject>blow up</dc:subject>
    
    
      <dc:subject>column</dc:subject>
    
    
      <dc:subject>wild things</dc:subject>
    
    <dc:date>2011-06-23T15:50:00Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://v2.nl/archive/articles/a-look-at-whats-in-the-archive...-8">
    <title>The Archivist Speaks ... [8]</title>
    <link>http://v2.nl/archive/articles/a-look-at-whats-in-the-archive...-8</link>
    <description>Two consecutive events at V2_ focus on money and the arts: Test_Lab: Who Wants to Be and the Blowup Show Me the Money. This column searches for connections with V2_ works and events from the past.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>It's not so easy to find events and works in the V2_archive that have a clear and direct connection to the <a title="Test_Lab: Who Wants To Be...?" class="internal-link" href="../../events/test_lab-who-wants-to-be">Test_Lab <em>Who Wants to Be</em></a> and the <a title="Blowup: Show Me The Money" class="internal-link" href="../../events/blowup-show-me-the-money">Blowup <em>Show Me the Money</em></a>. Of course, Saul Albert gave a presentation at DEAF07, as part of <em><a title="UbiScribe: Collocollaboracontentquery?" class="internal-link" href="../../events/ubiscribe-collocollaboracontentquery">UbiScribe: Collocollaboracontentquery?</a></em> and at <em><a title="Snack&amp;Surge Brunch: Out in the Open" class="internal-link" href="../../events/snack-surge-brunch-out-in-the-open">Snack&amp;Surge Brunch: Out in the Open</a>.</em> But reflecting on the organization, specifically the financial organization of culture and the arts, has not often been the main focus of events at V2_. To refer only to the recent successful funding of <a title="Help us to Kickstart Protei" class="internal-link" href="../../lab/blog/kickstart-protei">Protei</a> through Kickstarter seems a bit too easy...<br /><br />One could maybe point to the early days of netart, when there was a lot of discussion on the specific position of netart in the world of the arts, which also came with ideas on money and how to financially sustain such a culture. Also various projects which posited alternatives to cultural production, or were experiments in the organization of cultural production are a possible connection. Marko Peljhan's <em><a title="Makrolab" class="internal-link" href="../works/makrolab">Makrolab</a></em> might be an example. More radical and subversive: the various projects which <a title="Hans  Bernhard" class="internal-link" href="../people/hans-bernhard">Hans Bernhard</a> (Ubermorgen.com) was involved in implicitly pose very interesting questions regarding the financial aspects of cultural production. The well-known <em><a title="They Rule" class="internal-link" href="../works/they-rule">They Rule</a></em> (2001) by Josh On and Futurefarmers provides a platform to map power relations in the contemporary corporate world.<br /><br />Games as another point of entry then? There is the famous (commercial) <em>Civilization</em>, a simulation-game. <em><a title="Civilization IV" class="internal-link" href="../works/civilization-iv">Civilization IV, Age of Empire</a></em>, is an art game by the Serbian collective Eastwood, which was exhibited at DEAF04. Read this: "Civilization IV - Age of Empire is a game that creates a socio-economical model, mapping the processes, flows, comparativeness and differentiation in the market. This model simulates activities of some of the world's top IT corporations. The game displays the functioning of today's IT complex machine in a most transparent way, including the role of military-entertaining complex, immaterial labor, pharmaceutical industry, net.economy, business espionage, surveillance mechanisms, sex/porn industry, terrorism, governmentality, schizophrenia."<br /><br />Implicitly the theme fo money and cultural production has probably been 
touched upon many times at V2_, certainly with regard to alternative 
cultural production. Should be mention the discussions on the internet and media art in Eastern Europe, for instance the <a title="Deep Europe: The 1996-97 edition" class="internal-link" href="deep-europe-the-1996-97-edition">Deep Europe</a> project, and its funding connections with the Soros Foundation?</p>
<p>As V2_ finds its roots in the alternative scene, and started in squatted buildings in Den Bosch, there should also be quite a few examples of political inspired art from the early days. Stephen Wilson's <em><a title="Street Voice Space" class="internal-link" href="../works/street-voice-space">Street Voice Space</a></em> from 1990 used a computer who asked the public to vent their opinions on social, political or psychological subjects through a microphone in the middle of the square. That's somehow comparable to what will happen in the Test_Lab: <em>Who Wants to Be</em> and the Blowup <em>Show Me the Money</em>...</p>
<p>&nbsp;</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2011</dc:subject>
    
    
      <dc:subject>column</dc:subject>
    
    
      <dc:subject>cultural production</dc:subject>
    
    
      <dc:subject>money</dc:subject>
    
    <dc:date>2011-11-28T13:05:00Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://v2.nl/archive/articles/the-archivist-speaks-...-11">
    <title>The Archivist Speaks ... [11]</title>
    <link>http://v2.nl/archive/articles/the-archivist-speaks-...-11</link>
    <description>About the early history of V2_.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>Over the past few years there is a growing interest in the alternative culture and music of the early 1980s. Examples of this are blogs like <a class="external-link" href="http:///mutant-sounds.blogspot.com/">Mutant-Sound</a> and <a class="external-link" href="http://433rpm.blogspot.com/">No Longer Forgotten Music</a> that have unearthed even the most obscure of the cassette-releases from that period. Recently no less than three books were published in the Netherlands about the the Dutch scene of alternative music, art and culture between roughly 1979 – 1984. The publication of these books coincided with an exhibition about punk at the Centraal Museum Utrecht, <a class="external-link" href="http://centraalmuseum.nl/en/visit/exhibitions/god-save-queen/">God Save the Queen</a>, which featured, amongst many other things, the work of the Amsterdam pirate television station Rabotnik.</p>
<p>The history of V2_ goes back to 1981, when a group of artists squatted a building in Den Bosch and started to use it for exhibitions an concerts. Amongst them were Joke Brouwer and Alex Adriaansens. So it is no surprise that each of these three books cover some of the early history of V2_. <br /><br /><a class="external-link" href="http://www.lebowskipublishers.nl/result_titel.asp?T_Id=668"><em>No Future Nu</em></a> by Leonor Jonker is a history of punk and the post-punk DIY-scene in the Netherlands. As part of that it traces the development of V2_ from artist squat to an institute for ‘unstable media’ of international renown, and shows how the DIY-attitude still informs the activities of V2_. <br /><br />Marijn Haas wrote a <a class="external-link" href="http://www.lebowskipublishers.nl/result_titel.asp?T_Id=669&amp;A_Id=383&amp;A_Id2=&amp;A_Id3=">biography of Mike von Bibikov</a>, a strange and hard to classify ads-writer, poet, performance artist, and spokesperson of the fake political party De Reagering (a pun on the Dutch word for government, ‘regering’, regeren means to govern, reageren means to react). Previously Haas had already written biographies of Dr. Rat – the now legendary original Dutch graffitti artist – and the Stadskunstguerrilla (SKG, City Art Guerrilla), a group of nihilistic intervention artists around <a title="Erik Hobijn" class="internal-link" href="../people/erik-hobijn">Erik Hobijn</a>. Von Bibikov, who seemingly was hard to miss in the early 1980s, also performed at V2_, for instance on <a title="Saturday 18 September" class="internal-link" href="../../events/zat-18-sept">Saturday 18 September</a> 1982. One of his notorious actions took place in 1982 when artists connected to V2_ staged the occupation of the university of Nijmegen as part of a small exhibition, and declared Mike von Bibikov the new rector magnificus. The artists had put up posters with the texts like “Good Morning, this is a coup d’etat”. The atmosphere quickly became unfriendly, the immediate take-down of the exhibition was ordered, and some of the artworks were destroyed. (Later apologies were made by the university).<br /><br />The third book is <a class="external-link" href="http://www.lebowskipublishers.nl/result_titel.asp?T_Id=706&amp;A_Id=491&amp;A_Id2=&amp;A_Id3="><em>Ultra</em></a>, in which Harold Schellinx minutely reconstructs the Ultra-movement, a kind of Dutch no wave, of which many visual artists (Rob Scholte, <a title="Ad de Jong Expo" class="internal-link" href="../../events/ad-de-jong">Ad de Jong</a>), writers (Dirk van Weelden) and others who were to become important in the Dutch scene, were part. Joke Brouwer features in Ultra, as she was the drummer of one of the most interesting Ultra-bands, Minioon. Schellinx quotes extensively from a 1980 interview with her, in which she, surprisingly, mainly talks about biology and evolution – another ‘seed’ of V2_’s later activities.<br /><br />The early years of V2_ (then in fact without the underscore) were partly well documented. There are many photographs, folders with press material, year reports and photocopies. A video camera was amongst the first acquisitions of V2_, and some good video footage of concerts and exhibitions survives. As an important hub in the cassette-world, V2_ released sound recordings of events on cassette. The quality of all this material varies (in all respects), and not all events were covered. And yes, at that time there was still a lot of painting going on, also at V2_, and there were many concerts, culminating maybe in <a title="V2_ events during 1985" class="internal-link" href="../../events/1985">1985</a> when <a title="Einstürzende Neubauten" class="internal-link" href="../../events/einsturzende-neubauten">Einstürzende Neubauten</a>, <a title="Laibach Concert" class="internal-link" href="../../events/laibach">Laibach</a> and <a title="Sonic Youth" class="internal-link" href="../../events/sonic-youth">Sonic Youth</a> played at V2_. All of this was before the Manifesto for the Unstable Media – of which a proto-version was published on <a title="Manifest" class="internal-link" href="../../events/manifest">31 December 1986</a>.<br /><br />Though the photographs were already digitized years ago, hardly any of this material was ever published on the archive website of V2_. Over the past few months we have ordered (again) more than 15.000 digitized photographs, scanned the print materials, and digitized old VHS-tapes. A choice from this is accessible on the website. So if you are interested in the Dutch alternative scene, the beginnings of V2_ or the alternative new media 'scene' from the 1980s, take a look at V2_events from <a title="V2_ events during 1983" class="internal-link" href="../../events/1983">1983</a>, <a title="V2_ events during 1984" class="internal-link" href="../../events/1984">1984</a>, <a title="V2_ events during 1985" class="internal-link" href="../../events/1985">1985</a> – and later.</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>1980s</dc:subject>
    
    
      <dc:subject>2012</dc:subject>
    
    
      <dc:subject>column</dc:subject>
    
    
      <dc:subject>history</dc:subject>
    
    
      <dc:subject>no future</dc:subject>
    
    
      <dc:subject>postpunk</dc:subject>
    
    
      <dc:subject>ultra</dc:subject>
    
    <dc:date>2012-04-27T11:10:00Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://v2.nl/archive/articles/the-archivist-speaks-...-10">
    <title>The Archivist Speaks ... [10]</title>
    <link>http://v2.nl/archive/articles/the-archivist-speaks-...-10</link>
    <description>A look at the V2_archive on occasion of the Museumnight 2012 and Test_Lab Smell This.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>Both the <a title="Sissel Tolaas at Rotterdam Museum Night" class="internal-link" href="../../events/museum-night-2012">Museumnight</a> on March 10th and the <a title="Test_Lab: Smell This!" class="internal-link" href="../../events/test_lab_smell_this">Test_Lab Smell This!</a> on March 15th focus on 'smell', still probably the most underestimated of our senses, and certainly underrepresented in the art of the Information Age. The Norwegian smell artist <a title="Sissel Tolaas" class="internal-link" href="../people/sissel-tolaas">Sissel Tolaas</a> is a guest on both occasions, she also was one of the speakers of <a title="Test_Lab: Multi_modal" class="internal-link" href="../../events/test_lab-multi_modal">Test_Lab Multi_modal</a> in 2008 (with archived live stream). <a title="Maki Ueda" class="internal-link" href="../people/maki-ueda">Maki Ueda</a> will 'decompose' Chanel 5 at Test_Lab Smell This!, she was also the curator of the <a title="Palm Top Theater" class="internal-link" href="../works/palm-top-theater">Palmtop Theater</a> exhibition. In 2001 she developed the word <a title="Hole in the Earth" class="internal-link" href="../works/hole-in-the-earth">Hole in the Earth</a> at V2_lab.</p>
<p>The fact that smell is not present our network communications, has attracted some attention of artists who worked on virtual spaces and communication – at least it is mentioned time and again in the description of installations and other works. Of course, again, Mignonneau &amp; Sommerer's <a title="Mobile Feelings" class="internal-link" href="../works/mobile-feelings">Mobile Feelings </a>(includes video) comes to mind – as a device which transmits smell, sweatiness and tactile 'information' instead of sound and image.<br /><br />'Smell' is also mentioned in the description of Masaki Fujihata's <a title="Global Interior Project" class="internal-link" href="../works/global-interior-project">Global Interior Project</a>, a multi-user virtual environment which was part of the 1996 Dutch Electronic Art Festival. Smell was one of the 18 categories in the work, or rather one of the 'rooms' in the virtual environment. One can imagine that there was no real smell in this probably in retrospect technologically rather primitive 'chat room'.<br /><br />Real smell was part of <a title="The Gyroscope" class="internal-link" href="../works/the-gyroscope">The Gyroscope</a> by Just Merit, which emitted – on purpose – the smell of ether. This installation was shown in 1993 during the <a title="Synesthetics: simulation and stimulation" class="internal-link" href="../../events/synesthetics-simulation-and-stimulation">Synesthetics-project</a>. <a title="Erik Hobijn" class="internal-link" href="../people/erik-hobijn">Erik Hobijn</a>, famous for his fire-installations, made <a title="Olfactoric Nervous System" class="internal-link" href="../works/olfactoric-nervous-system">Olfactoric Nervous System</a>, which was shown at V2_ in 1995, and apparently it was a 'smell-installation' – though the available description is quite minimal.<br /><br />If smell was intentionally part in the installation <a title="Installation with head mounts" class="internal-link" href="../works/installation-with-head-mounts">Headspace Boxes</a> by <a title="Laura Kikauka" class="internal-link" href="../people/laura-kikauka">Laura Kikauka</a>, also shown at V2_ in Den Bosch in 1993 at an event entitled <a title="Four Corners Get Obtuse" class="internal-link" href="../../events/four-corners-get-obtuse">Four Corners Get Obtuse</a>, is a bit unclear. This work alluded to the idea of Virtual Reality, and consisted of head mounts that the viewer could wear to hear sounds which reacted to the movements of the head. The Dutch description makes no mention of smell, and neither of light, but the English description states "The audience can stand under these objects, and put its heads into them. Then, sounds, smells and light effects are generated." Certainly the work did not make use of any type of electronic transmission of smell – no smelling interface for VR or Internet, but it is possible that Laura Kikauka, who at the time collaborated with Norman White, included 'smelly' parts in the installation which helped to stimulate the imagination of the viewer. Yet it could just as well be a mistake copied from a PR-text. Googling does not provide an answer to this question, we'll have to ask the artist, or the curators of the exhibition (assuming they will remember it correctly) ...</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2012</dc:subject>
    
    
      <dc:subject>column</dc:subject>
    
    
      <dc:subject>smell</dc:subject>
    
    <dc:date>2012-03-06T14:00:00Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://v2.nl/archive/articles/a-look-at-whats-in-the-archive....-3">
    <title>The Archivist Speaks ... [3]</title>
    <link>http://v2.nl/archive/articles/a-look-at-whats-in-the-archive....-3</link>
    <description>On May 26th of 2011 'Test_Lab Clothing without Cloth' explores new directions for wearable and fashionable technology. Here we have a look at some recent and not so recent projects and events from the V2_archive which are somehow related. </description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><a title="Test_Lab: Clothing Without Cloth" class="internal-link" href="../../events/clothing-without-cloth">Test_Lab Clothing without Cloth</a>, Material Explorations in the Field of Fashion &amp; Technology considers in the first place the design of new materials for clothing, and the transformation of the relationship between body and clothing which might develop from these new materials. Wearable technology has been one of the main research-theme's of V2_lab for quite a while now,&nbsp; the connection with the fashion world has not always been sought as directly as currently. Examples of projects which one could call <em>fashionable</em> technology were the projects that both Daan Roosegaarde (<a class="external-link" href="../works/intimacy/">Intimacy</a>) and Anouk Wipprecht (<a class="external-link" href="../works/pseudomorphs-dress/">Pseudomorphs</a>) developed last year in collaboration with V2_.</p>
<p>In 2006 a seminal event took place at Virtueel Platform and V2_: the expert meeting and public presentation <em>Fleshing Out Technology</em> combined – certainly in retrospect – the perspectives of bioart and werable technology, and&nbsp; assessed the possibilities of new materials for fashion and for clothing. There was a <a class="external-link" href="../../events/test_lab-fleshing-out/">Test_Lab Fleshing Out</a>, and reports were written by Leonieke Verhoog <a class="external-link" href="fleshing-out/">(Day 1 Fleshing Out)</a> and Sabine Seymour (<a class="external-link" href="fleshing-out-day-2-seminar/">Day 2 Fleshing Out</a>).</p>
<p>Previously when the term wearable technology was mentioned, one would rather thing of computers which were worn 'on the body' – and which, in the future, might become embedded in clothing... Steve Mann's 'experiment' with wearing a computer on his head used to be the key image of wearable technology. He was interviewed in 1998 By Arjen Mulder for The Art of the Accident, the text is online as <a class="external-link" href="experiment-is-accident">Experiment is Accident</a>.</p>
<p>Another 'key image' – and by now classic of electronic art – is the performance <a class="external-link" href="../works/ping-body/">Ping Body</a> by the Australian artist Stelarc. His 'wearable' technology - contraptions looks almost 'steampunk' now – but the research into the body-technology interface was there, and is still topical. "The body has been augmented, invaded and now becomes a host - not only for technology, but also for remote agents" he wrote in the essay <a title="Parasite Visions" class="internal-link" href="parasite-visions">Parasite Visions</a>, 1997. Piem Wirtz mentions his works when she was <a class="external-link" href="interview-with-piem-wirtz">interviewed</a> by Valerie Lamontagne on the topic of wearable technology. Stelarc's vision is much more extreme, testing the body through technology rather than searching for fashionable technologies or new materials for clothing... In 1997 Stelarc ended his essay with these sentences: "Consider a body whose awareness is extruded by surrogate robots in situations and spaces where no body could go. These machines with arrays of sensors, manipulators and hybrid locomotion would exponentially multiply the operational possibilities - scaling-up the subtlety, speed and complexity of human action. Perhaps what it means to be human is about not retaining our humanity ..." That's quite a different perspective from contemporary fashionable technologies...</p>
<p>Of course there is much more in the archive which relates to <a class="external-link" href="../../search?SearchableText=wearable technology">wearable technology</a>.</p>
<p>&nbsp;</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2011</dc:subject>
    
    
      <dc:subject>archive</dc:subject>
    
    
      <dc:subject>column</dc:subject>
    
    
      <dc:subject>wearable technology</dc:subject>
    
    <dc:date>2011-05-12T09:10:00Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://v2.nl/archive/articles/a-look-at-whats-in-the-archive....-2">
    <title>The Archivist Speaks ... [2]</title>
    <link>http://v2.nl/archive/articles/a-look-at-whats-in-the-archive....-2</link>
    <description>On the 14th of May 2011 the new book 'Sentient City: Ubiquitous Computing, Architecture, and the Future of Urban Space' will be presented at V2_, it looks at how new technologies change urban life.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><em>Sentient City: Ubiquitous Computing, Architecture, and the Future of Urban Space</em> (MIT Press) contains a great number of texts which explore the experience of living in a sentient city, a city that, through the use of mobile technologies, can remember, correlate and anticipate the behavior of its inhabitants. It is edited by <a title="Mark Shepard" class="internal-link" href="../people/mark-shepard">Mark Shepard</a>, who last year developed his 'app' <em><a title="Serendipitor" class="internal-link" href="../works/serendipitor">Serendipitor</a></em> during his <a title="Sentient City Survival Kit" class="internal-link" href="../../lab/projects/sentient-city-survival-kit">Sentient City Summer Session</a> residency at V2_.<br /><br />Obviously the change of the urban landscape and the urban experience through new technologies has been the subject of many other V2_ events, projects and works. A recent Test_Lab, <a title="Test_Lab: Urban Screen Savers" class="internal-link" href="../../events/test_lab-urban-screen-savers">Urban Screen Savers</a> for instance looked at how large screens in public space can be used and are infiltrating the city. <em><a title="The Artvertiser" class="internal-link" href="../works/the-artvertiser">The Artvertiser</a>,</em> an Augmented Reality work by<a title="Julian Oliver" class="internal-link" href="../people/julian-oliver"> Julian Oliver</a> and <a title="Damian Stewart" class="internal-link" href="../people/damian-stewart">Damian Stewart</a>, is a practical artistic and activist take on this issue. It reclaims the street for the citizens, as it proposes to show your own images on large publicity billboards, instead of the advertisements.<br /><br />Sentient City focuses mostly on applications of Augmented Reality and mobile technologies. If we go back in the history of V2_ we find<em> <a title="Urban Eyes Presentation" class="internal-link" href="../../events/urban-eyes-presentation">Urban Eyes</a>,</em> by Jussi Ängeslevä and Marcus Kirsch, which was a quite early design proposal which used both a network of pigeons (yes, the birds which were used for delivering mail) and RFID.<br /><br />Many of such projects are somehow inspired by psychogeography, by the idea of designing ways of wandering through the city that yield new and unexpected experiences – <em>Serendipitor</em> certainly is. Also there is a sometimes almost unconscious, sometimes straightforward approach of the issue of surveillance. This was very 'visible' when surveillance was predominantly a question of the use of CCTV, but is has become 'invisible' as soon as surveillance is played out through the tracking of devices and GPS.<br /><br />Going further back in the history of V2_, looking for works and events which connect urban life and technology, one rather finds projects and researches which focus on architecture. In 2001 and 2002 the global transformation of cities was the subject of the <a title="TransUrbanism (Introduction)" class="internal-link" href="intro-transurbanism">TransUrbanism</a> research of V2_, which led to a book with the same title: <a title="TransUrbanism" class="internal-link" href="../../publishing/transurbanism">TransUrbanism</a>. At that time the relation between technology and urbanity was often approached from the application of new technologies by architects: it looked at new architectural forms made possible through the application of computer technology. This can be seen in the work of <a title="Lars Spuybroek" class="internal-link" href="../people/lars-spuybroek">Lars Spuybroek</a> for instance, and was often connected with virtual architecture for 'cyberspace', as in the work 'transarchitect' <a title="Marcos Novak" class="internal-link" href="../people/marcos-novak">Marcos Novak</a>. A very interesting example in this respect, is NOX/Lars Spuybroek's and Q.S. Serafijn's <em><a title="D-Tower" class="internal-link" href="../../lab/projects/d-tower">D-Tower</a></em> in the Dutch city Doetinchem, the form of which is computer-generated. It points forward to the sentient city-theme too, as it literally senses the mood of the inhabitants. <br /><br />What also captured the attention of artists and developers in the 1990's were the possibilities of massive data analysis and the idea of visualizing the various networks which constitute the city. Networks of traffic, communications, movements of people, interactions between cultures, et cetera. This becomes a cornerstone for the understanding of how a city functions (which then becomes important knowledge for architecture). The application of the network metaphor coupled with massive data analysis was at the core of the work of <a title="knowbotic research" class="internal-link" href="../organizations/knowbotic-research">Knowbotic Research</a> in the 1990s.<em><a title="IO_Dencies" class="internal-link" href="../works/io_dencies"> IO_dencies</a></em> which was presented various times at V2_. Texts about their work were part of not only the Transurbanism book, but also of The Art of the Accident: for instance <a title="IO_Dencies - Questioning Urbanity" class="internal-link" href="io_dencies-questioning-urbanity">IO_dencies, Questioning Urbanity</a> (1998).<br /><br />With <em>IO_dencies</em> we are somehow also so far removed from the actual physical space of the city. Though the project was about physical cities, the presentation emphasized the virtual networks. That begs a question. How different are the contemporary visions of the technologically invaded city from those of only 15 years ago? Or, the same question, stated differently: what connects Knowbotic Research's projects of the middle 1990's and the idea of transarchitecture and transurbanism with the projects Mark Shepard collected for <em>Sentient City</em>?<br /><br /></p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2011</dc:subject>
    
    
      <dc:subject>archive</dc:subject>
    
    
      <dc:subject>column</dc:subject>
    
    
      <dc:subject>sentient city</dc:subject>
    
    <dc:date>2011-04-22T14:35:00Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://v2.nl/archive/articles/a-look-at-whats-in-the-archive....-6-1">
    <title>The Archivist Speaks ... [7]</title>
    <link>http://v2.nl/archive/articles/a-look-at-whats-in-the-archive....-6-1</link>
    <description>It's the 100th anniversary of Marshall McLuhan's birth, and it's celebrated at V2_ on three consecutive nights with Blowup "We Are All Crew".</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><a title="Blowup: We Are All Crew" class="internal-link" href="../../events/blowup-we-are-all-crew">We Are All Crew</a> features  the <a title="Strategic Arts Initiative 2.0" class="internal-link" href="../../events/strategic-arts-initiative-2.0"><em>Strategic Art Initiative 2.0</em> </a>exhibition of re-created early telematic artworks from 1986 (with a.o. David Rokeby and Graham Smith); the worldwide premiere of <a title="Them F*ckin' Robots" class="internal-link" href="../works/them-fckin-robots"><em>Them F*ckin’ Robots</em></a>,
 a documentary on electronic art pioneer 
Norman White; and a <a title="Things We Love and Love to Hate About Marshall McLuhan" class="internal-link" href="../../events/things-we-love-and-love-to-hate-about-marshall-mcluhan">lecture</a> by Arjen 
Mulder, on the things we love and love to hate about McLuhan.</p>
<p>Of course there are many obvious relations to make between these events and past events at V2_. Graham Smith, who was in the 1986 Stategic Arts Initiative, has since then continued to explore a physical notion of telepresence, and many of his projects have been shown at V2_. For instance <em><a title="MOBI" class="internal-link" href="../works/mobi">MOBI</a></em>, a telepresence robot which is like a more refined version of his 1986 <em>Displaced Perspectives,</em> was part of the DEAF07 exhibition. David Rokeby's <a title="n-Cha(n)t" class="internal-link" href="../works/n-cha-n-t"><em>n-Cha(n)t</em></a> was on show at DEAF04. Another obvious relation is the media theory of Arjen Mulder, which has always been deeply informed by McLuhan. His <a title="Understanding Media Theory" class="internal-link" href="../../publishing/understanding-media-theory">Understanding Media Theory</a> contains, amongst many other things, an inspiring account of McLuhan's thoughts. No wonder that the lectures which accompagnied the <a title="Understanding Media Theory Presentation" class="internal-link" href="../../events/understanding-media-theory-presentation">presentation</a> of the book featured&nbsp; McLuhan-inspired thinkers. <a title="Derrick de Kerckhove" class="internal-link" href="../people/derrick-de-kerckhove">Derrick de Kerckhove</a> – in many ways McLuhan's most direct heir – has also been a guest at V2_ many times, notably at&nbsp; <a title="Manifestation for the Unstable Media 4" class="internal-link" href="../events/manifestation-for-the-unstable-media-4">Manifestation for the Unstable Media 4</a> and the <a title="DEAF04 Symposium" class="internal-link" href="../../events/deaf04-symposium">DEAF04 symposium</a>. He&nbsp; wrote an essay for DEAF96: <a title="The Digital Imperative" class="internal-link" href="the-digital-imperative">The Digital Imperative</a>. A last obvious connection is that between the robot art of Norman White and the many robot performances which took place at V2_. But I already mentioned some of those in earlier columns.<br /><br />I wanted to go back further in time – to the 1980s and early 1990s. Only a small part of the V2_archive's documents and information of those years is publicly on view. (We're working on it). I was thinking of 1992, when the <a title="San Francisco Festival" class="internal-link" href="../../events/san-francisco-festival">San Francisco festival</a> took place at V2_, which included a robot performance by Chico MacMurtrie. Two hi-res scans of the poster are <a title="San Francisco Festival poster" class="internal-link" href="../../files/1992/san-francisco-festival-documentation/19920509_San_Francisco_Festival_poster2-2.jpg">here</a> and <a title="San Francisco Festival poster" class="internal-link" href="../../files/1992/san-francisco-festival-documentation/19920509_San_Francisco_Festival_poster1-2.jpg">here</a>. I guess that connects to Norman White's work in some senses.</p>
<p>Talking about telepresence and 1992, one cannot escape referencing Paul Sermon's groundbreaking installation <em><a title="Telematic Dreaming" class="internal-link" href="../works/telematic-dreaming">Telematic Dreaming</a></em>, which was shown at V2_ as part of the Body in Ruin exhibition in 1993.</p>
<p>And I was also thinking of the event <a title="The Art of Being Everywhere" class="internal-link" href="../../events/the-art-of-being-everywhere">The Art of Being Everywhere</a>, which took place at V2_ in 1992, it was curated by <a title="Robert Adrian" class="internal-link" href="../people/toReview/robert-adrian">Robert Adrian</a>, one of the central figures in early telematic art. This event adressed the possibilities of electronic networking and the consequences thereof – like telepresence and the idea one is connectected to 'everywhere' by electronic signals. Adrian was the man behind<a title="ZEROnet" class="internal-link" href="../works/toReview/zeronet"> ZEROnet</a>.<br /><br />Let's go back even further – and just for this time move outside of the V2_archive. Robert Adrian took also part in the by now legendary 1983 event <em>La plissure du texte</em> – conceived by <a title="Roy Ascott" class="internal-link" href="../people/roy-ascott">Roy Ascott</a> (See: <a class="external-link" href="http://alien.mur.at/rax/ARTEX/PLISSURE/plissure.html">http://alien.mur.at/rax/ARTEX/PLISSURE/plissure.html</a>). This weaves another connection, as one versions of that text, was captured on disc by, yes, Norman White. It can be accessed online at <a class="external-link" href="http://www.normill.ca/Text/plissure.txt">http://www.normill.ca/Text/plissure.txt</a>. 1983 telepresence, here's a snippet:<br /><br />"I ALSO THINK IT IMPORTATNT THAT WE TRY IN THIS PROJECT TO AVAOID THE IMB<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; UIT<br />INBUILT&nbsp; ENLGLISH LANGUAGE BIAS OF THE ELECTRONIC WORLD. LETS TRY TO KEEP AT LES<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; T 50<br />PERCENT FRENCH INPUT ....<br />"</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2011</dc:subject>
    
    
      <dc:subject>column</dc:subject>
    
    
      <dc:subject>mcluhan</dc:subject>
    
    
      <dc:subject>telepresence</dc:subject>
    
    <dc:date>2011-10-28T12:25:00Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://v2.nl/archive/articles/a-look-at-whats-in-the-archive....-1">
    <title>The Archivist Speaks ... [1]</title>
    <link>http://v2.nl/archive/articles/a-look-at-whats-in-the-archive....-1</link>
    <description>In the weekend of 9-10 April 2011 researchers and artists meet at V2_ to discuss  the fundamental theoretical division between "living" and "non-living".</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><a title="The Vibrancy Effect - Expert Meeting" class="internal-link" href="../../events/the-vibrancy-effect-expert-meeting">The Vibrancy Effect </a>is an expert meeting organised by <a title="Christopher Salter" class="internal-link" href="../people/christopher-salter">Chris Salter</a>. Some of the invited researchers and artists – for instance Andrew Pickering and Tagny Duff – have never been at V2_ before. Quite a few have presented projects at V2_, or have spoken at V2_ on several occasions. Of course this is the case for <a title="Arjen Mulder" class="internal-link" href="../people/arjen-mulder">Arjen Mulder</a> – as already for years he is an editor and writer for V2_publishing, and is involved in the organisation of the Dutch Electronic Art Festival.</p>
<p><a title="Dmitry Gelfand" class="internal-link" href="../people/dmitry-gelfand">Dmitry Gelfand &amp; </a><a title="Evelina Domnitch" class="internal-link" href="../people/evelina-domnitch">Evelina Domnitch</a> are the creators of the wonderful installation<a class="external-link" href="../works/camera-lucida/"> Camera Lucida</a> which was exhibited at V2_ in 2007, and <a title="Martinucci Maurizio" class="internal-link" href="../people/martinucci-maurizio">Maurizio Martinucci (TeZ)</a> performed his <a class="external-link" href="../works/anharmonium">Anharmonium</a> piece during <a class="external-link" href="../../events/perform">Perform!</a> which was also curated by Chris Salter. Sally Jane Norman has visited V2_ numerous times, for instance already in 1999 when she was part of the string-festival <a class="external-link" href="../../events/string-em-up/">String 'em Up</a>.</p>
<p>What captured my attention while browsing the archive and searching for links between the expert meeting <em>The Vibrancy Effect </em>and earlier events at V2_, is the presence of an earlier co-operation between Chris Salter and Joel Ryan in the group The Sponge – which also included Harry Smoak. As The Sponge they developed the installation <a class="external-link" href="../works/membrane/">Membrane</a>, also a research into interaction, gesture and immersion. It was exhibited at DEAF04 in 2004, and they curated an evening programme too (<a class="external-link" href="../events/the-evening-of-sponge">The Evening of Sponge</a>). There's a short bit on <em>Membrane</em> in the text <a class="external-link" href="ttp://www.v2.nl/archive/articles/sommerer-sponge-rokeby/">Of Communication, Interacticity and Intimacy</a> in the publication <em>Feelings are always Local</em> (2004).  <a title="Joel Ryan" class="internal-link" href="../people/joel-ryan">Joel Ryan</a> works at STEIM, teaches at the Conservatory in The Hague. He 
is a musician and a physicist – actually he became involved with 
computer music and live electronics through his background in physics.</p>
<p>It's not a surprise to see they did co-operate already in 2004, but I simply had forgotten about it. There are many more links between the expert meeting and earlier events and research at V2_. The interest in biology, the question of the agency of non-living things and even vitalism can be traced through many publications of V2_. Most recently in <a class="external-link" href="../../publishing/the-politics-of-the-impure">The Politics of the Impure</a> and for instance the interview with Lynn Margulis. But one can also go back to 1997 and this essay by Manuel DeLanda: <a class="external-link" href="the-machinic-phylum">The Machinic Phylum</a>, published in <a class="external-link" href="../../publishing/technomorphica">TechnoMorphica</a>, a collection of essay on the merging of technology and nature. Of course those were different times – people were using words like 'Cyberspace' – and the theoretical interest in the technology - life interface cannot really be compared to the topic of<em> The Vibrancy Effect</em>. Or can it? I guess there are some interesting cues in the text of DeLanda.</p>
<p>&nbsp;</p>
<p>[AA / 0411]</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>archive</dc:subject>
    
    
      <dc:subject>column</dc:subject>
    
    <dc:date>2011-04-06T11:25:00Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://v2.nl/archive/articles/the-archivist-speaks-...-9">
    <title>The Archivist Speaks ... [9]</title>
    <link>http://v2.nl/archive/articles/the-archivist-speaks-...-9</link>
    <description>A look at the V2_archive on occasion of the premiere of the interactive film 'Order' at V2_.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>On January 27th the interactive feature film <a title="World Premiere Order" class="internal-link" href="../../events/world-premiere-order">Order</a> by Oliver Otten will be premiered at V2_. This made me think of some of the earlier 'attempts' at making interactive film.<br /><br />Quite recently I put up a couple of descriptions of 'interactive' CD-roms from the 1990s which I found more or less 'hidden' in the archive database. They were there because they had been presented at events like <a title="Wiretap 1.04 - Louis Stiller - The Electric Book" class="internal-link" href="../../events/wiretap-1-04">Wiretap 1.04&nbsp; - The Electric Book</a> and&nbsp; <a title="Wiretap 5.13 - Story-boards for Interactive Media" class="internal-link" href="../../events/wiretap-5-13">Wiretap 5.13 - Story-boards for Interactive Media</a>. Others had been 'on show' at a Digital Dive at DEAF, or been part of a workshop like <a title="CD foROM" class="internal-link" href="../../events/cd-forom">CD foROM</a>,&nbsp; in a time when playing a CD-rom was something most people could not do at home. (There was certainly no easy possibility to copy the CD-rom and burn a copy for yourself).<br /><br />At the time a lot was made of the possibilities of this new medium, and a host of innovative-minded designers and young talents turned their attention to it. This was the time of Bob Stein's Voyager disks (only for the Mac) – like Laurie Anderson's <a title="Puppet Motel" class="internal-link" href="../works/puppet-motel">Puppet Motel</a>. Voyager published their first CD-Rom in 1989 and went bankrupt in 1997. Their demise was something like the end of the 'interactive CD-rom' as follow-up to the illustrated book. Nevertheless interesting work was produced in those years. Two examples that I imagine still stand the test of time are <a title="ScruTiny in the Great Round" class="internal-link" href="../works/scrutiny-in-the-great-round">Scrutiny in the Great Round</a> and <a title="Blam!" class="internal-link" href="../works/blam">Blam!</a>. Whereas <a title="Waxweb" class="internal-link" href="../works/waxweb">WAXweb</a>, the 'hypermedia'-version of David Blair's <a title="WAX: or the discovery of television among the bees" class="internal-link" href="../works/wax-or-the-discovery-of-television-among-the-bees">WAX or the discovery of television among the bees</a>, simply deservers mentioning because it has been online since 1994. It is not a CD-rom, but for years was considered one of the prime examples of interactive non-linear narrative.</p>
<p>The growing possibilities of the World Wide Web took away a lot of the energy from the 'medium' of the interactive CD-rom, which in retrospect almost seems a stillborn medium. Interactive narrative became the domain of games. Art never took well to the CD-rom, and for the rest the CD became an 'extra', just a storage disk with interative features that in principle could also be found online. A third area in which some of the 'artistic energy' that was invested in interactive CD-roms was played out, is interactive Flash movies.<br /><br />Though the CD-roms from the 1990s are on the shelves in a cupboard at V2_ – unplayable on new computers, you'll have to fire up one of those old Mac Performa's – the first thing I did when checking the information, was a quick google-search. In many cases not much came up – sometimes not more than an orphaned entry at Amazon. I also found pages that looked like parts of forgotten websites on the VPRO-server, looking for information on <a title="Puppet Motel" class="internal-link" href="../works/puppet-motel">Virtual Conversation</a>. (Amongst the people who worked on that were Taco Stolk, Bert Mulder, and a very young Gideon Kiers).</p>
<p>I wonder if we have a good account of those years. In the Netherlands we had the first websites of V2_ and Mediamatic, and all the activity a the digital 'attic' of the VPRO. My guess is that people have the remains of it on old harddisks: saved copies of simple websites, Director-files, maybe even Hypercard-stacks. Some of the organizations Sometimes pages are even still online, but hard to find, and only partly functional. (There are some such 'forgotten' things at v2.nl as well).</p>
<p>I did not do an awful lot of research into this area. It might be that I simply missed the website of the researcher or enthusiast of early interactive CD-roms, which gives a full account of these times, still I was surprised at the small amount of information that I (quickly) found, and how scattered it is.<br /><br />Btw: I think it's great to find pages like this one: <a class="external-link" href="http://web.media.mit.edu/~minsky/Voyager.html/">web.media.mit.edu/~minsky/Voyager.html</a>.</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2011</dc:subject>
    
    
      <dc:subject>cd-rom</dc:subject>
    
    
      <dc:subject>column</dc:subject>
    
    
      <dc:subject>interactive cd-rom</dc:subject>
    
    
      <dc:subject>interactive film</dc:subject>
    
    
      <dc:subject>interactive narrative</dc:subject>
    
    <dc:date>2012-01-19T12:38:53Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://v2.nl/archive/articles/a-look-at-whats-in-the-archive....-5">
    <title>The Archivist Speaks ... [5]</title>
    <link>http://v2.nl/archive/articles/a-look-at-whats-in-the-archive....-5</link>
    <description>From the 26th of July until August 16th the exhibition Translife – Media Art China 2011 is on view in Beijing, featuring several V2_related works. Here we go through the archive, looking for the connections between this exhibition and V2_.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>The exhibition in Beijing features works by two Rotterdam based artists with whom V2_ has collaborated on numoruous occasions. <a title="Edwin van der Heide" class="internal-link" href="../people/edwin-van-der-heide">Edwin van der Heide</a> shows one of his most recent works <a title="Evolving Spark Network" class="internal-link" href="../works/esn">Evolving Spark Network</a>, and&nbsp;<a title="Marnix de Nijs" class="internal-link" href="../people/marnix-de-nijs">Marnix de Nijs</a> is present with <a title="15 minutes of Biometric Fame" class="internal-link" href="../works/15-minutes-of-biometric-fame">15 minutes of Biometric Fame</a>. The installation&nbsp;<a title="Oil Compass" class="internal-link" href="../works/oil-compass">Oil Compass</a> by&nbsp;<a title="Kasia Molga" class="internal-link" href="../people/kasia-molga">Kasia Molga</a> 
was produced in connection with Cesar Harada’s Protei project, 
co-produced 
by V2_ this summer. And <a title="Bernie Lubell" class="internal-link" href="../people/bernie-lubell">Bernie Lubell</a>, 
who had a major exhibition in 2009, is presented in Bejing with <em><a title="Aphasiogram" class="internal-link" href="../../files/2009/events/the-origins-of-innocence-documentation/17Aphasiogram_web.jpg">Aphasiogram</a>.</em></p>
<p>Both <em>Evolving Space Network</em> and <em>15 Minutes of Biometric Fame </em>are in the "Sensorium of the Extraordinary" part of the exhibition. Here we find also the installation <em>Just Noticable Difference</em> by&nbsp;<a title="Chris Salter" class="internal-link" href="../people/christopher-salter">Chris Salter</a><a title="Chris Salter" class="internal-link" href="../../people/christopher-salter"></a> – who in 2011 organised the expert meeting on vitalism at V2_, <a title="Molecular Informatics ver. 2.0" class="internal-link" href="../works/molecular-informatics-ver-2-0">The Vibrancy Effect.<br /></a></p>
<p>But there are more links to be made, in the first place to works shown in the exhibitions of the various Dutch Electronic Art Festivals. For instance, one of the most impressive works in the <a title="DEAF04 Exhibition" class="internal-link" href="../../events/deaf04-exhibition">exhibition</a> of the 2004 edition, <a class="summary url" href="../../../events/deaf04">DEAF04
 - Affective Turbulence</a> was <a title="Gravicells" class="internal-link" href="../works/gravicells">Gravicells</a> by <a title="Seiko Mikami" class="internal-link" href="../people/seiko-mikami">Seiko Mikami</a> and Sota Ichikawa. At the time this was a very technologically advanced work – imagine making a large scale environment using GPS in 2004. It is shown again in Bejing, in the 2005 version, as part of the "Sensorium of the Extraordinary".</p>
<p class="p1">There are two much earlier works by Seiko Mikami which, judging by the description, would have fitted in the "Sensorium of the Extraordinary" perfectly well. In 1998 V2_ showed Mikami's&nbsp;<a title="World, Membrane and the Dismembered Body" class="internal-link" href="../works/world-membrane-and-the-dismembered-body">World, Membrane and the Dismembered Body</a> as part of the <a class="summary
 url" href="../../../events/deaf98-exhibition">DEAF98 Exhibition</a>. A <a title="World, Membrane and the Dismembered Body" class="internal-link" href="world-membrane-and-the-dismembered-body">longer description</a> of the work can be found in the publication <em>The Art of the Accident </em>(1998), and there is also an essay in the archive by <span class="description">Sabu Kosho:</span> <a class="summary url" href="../on-seiko-mikamis-world-membrane-and-the-dismembered-body">On Seiko Mikami's "World, Membrane and the 
Dismembered Body"</a>.</p>
<p class="p1">Even earlier, in 1996, the <a class="summary
 url" href="../../../events/deaf96-exhibition">DEAF96 Exhibition</a> of interactive artworks featured Seiko Mikami's <a title="Molecular Informatics ver. 2.0" class="internal-link" href="../works/molecular-informatics-ver-2-0">Molecular Informatics</a>, an installation and virtual world in which the mostly uncontrolled and unconscious eye movements of visitors "are converted into
 data and transformed into forms and structures in a virtual molecular 
world". That was certainly a sensorium of the extraordinary.</p>
<p class="p1">To really get into the context of DEAF96 – that's 15 years ago now – you can download and browse hi-res scans of the <a title="DEAF96 Program Booklet" class="internal-link" href="deaf96-program-booklet">DEAF96 Program Booklet</a> and the <a title="DEAF 96 Digital Territories Reader" class="internal-link" href="deaf-96-digital-territories-reader">DEAF 96 Digital Territories Reader</a> from the archive.</p>
<p class="p1">More on the exhibition in the NAMOC, Bejing:<a class="external-link" href="http://mediartchina.org/" target="_blank"> http://mediartchina.org</a></p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2011</dc:subject>
    
    
      <dc:subject>china</dc:subject>
    
    
      <dc:subject>column</dc:subject>
    
    
      <dc:subject>humanism</dc:subject>
    
    
      <dc:subject>nature</dc:subject>
    
    
      <dc:subject>translife</dc:subject>
    
    <dc:date>2011-07-27T09:20:00Z</dc:date>
    <dc:type>Page</dc:type>
  </item>





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