Human factors in artistic research and development
Paper (2002) by Anne Nigten, in cooperation with Calin Dan and Thecla Schiphorst.
In this paper I will elaborate on the shift in production team constellations that is currently taking
place in the electronic arts. One can see a shift from projects developed from a single discipline
to multi-disciplinary and/or mixed-discipline projects. When referring to the code-based artworks
category, however, several references will occur to dynamic and interactive artworks produced
with software tools as well as video and audio productions in interactive pieces.
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