Strate­gic Arts Ini­tia­tive 2.0 (Text)

A text by Derrick de Kerckhove about the 2011 exhibition Strate­gic Arts Ini­tia­tive 2.0.

Twen­ty-​five years lat­er, it feels both like yes­ter­day and some­thing so very dis­tant in the past. How­ev­er, I can still see us (David Roke­by, Gra­ham Smith, Carl Ham­felt, and I) look­ing in dis­may at the sin­gle tele­phone line drop­ping through the huge sec­ond floor win­dow of the Palaz­zo di Cit­ta in Saler­no. The mis­er­able thing was hooked straight from a city line pass­ing by. Need­less to say it wasn’t re­li­able for any of the five per­for­mances that re­quired it, and those were to be in­ter­na­tion­al con­nec­tions on voice and mo­dem links. Be­cause of the weak­ness of that line (and for oth­er rea­sons) the pieces didn’t work very well, but that didn’t seem to mat­ter a whole lot. The metaphor­ical lev­els were so strong and ev­ident that no­body cared whether the arm-​rod of Transat­lantic Arm Wrestling stayed limp most of the time when it wasn’t jerk­ing up sud­den­ly for no ap­par­ent rea­son. As Gra­ham points out in the cat­alogue of the 1986 edi­tion, “this abil­ity to see, and con­trol a ma­chine, across the At­lantic is the most vis­ible part of the piece, yet con­cep­tu­al­ly it is on­ly a sur­face el­ement. The true pow­er of the piece lies in its def­ini­tion of com­mu­ni­ca­tion as an in­ter­ac­tive ex­plo­rative pro­cess which re­sults in the con­struc­tion of a three-​di­men­sion­al men­tal mod­el.” That was cer­tain­ly one of the most ex­cit­ing aims of the first SAI, to cre­ate new men­tal mod­els, new per­cep­tions about what kind of world we were get­ting in­to.

The point then was not what the pieces would demon­strate, but what they were say­ing about the ef­fects and po­ten­tial hu­man im­pact of what we saw as the rapid ex­pan­sion of com­mu­ni­ca­tion de­vices and prac­tices. At the McLuhan Pro­gram in Cul­ture and Tech­nol­ogy at the Uni­ver­si­ty of Toron­to, where Gra­ham be­came Di­rec­tor of the Vir­tu­al Re­al­ity Ac­cess Pro­gram, I ran week­ly sem­inars with a team of artist-​en­gi­neers such as those who are fea­tured in the re-​edi­tion of SAI. The idea was to test our hy­pothe­ses in per­for­mance and push the en­ve­lope as far as we could.

It turns out that each piece con­tained much pre­dic­tive val­ue. Telep­res­ence is now a fact of life via Skype and oth­er re­al-​time video me­dia. Our body lan­guage is ex­pressed with Wii and oth­er air­borne in­ter­faces, as seen in Very Ner­vous Sys­tem. Our present time is one of am­bi­ent mag­ic. Or­di­nary peo­ple are now ac­quir­ing pow­ers that would be as­so­ci­at­ed with wiz­ardry in the lat­er Mid­dle Ages. And they might even be per­se­cut­ed for it! Lit­tle won­der Har­ry Pot­ter en­joyed such a world­wide suc­cess - peo­ple are fas­ci­nat­ed by the imag­ina­tion of new pow­ers.

SAI 2.0 is a re­make, not a re­play; it puts the dots on the tech­no­log­ical ‘i’. Our chal­lenge is al­so to think about the next twen­ty- five years. What I fore­see from the weak sig­nals of the fu­ture al­ready present in the tech­no­log­ical, the artis­tic – and even the com­mer­cial – scenes is that tech­nol­ogy and sen­si­bil­ity are con­verg­ing on the con­di­tions of to­tal sur­round, and in­stant phys­ical as well as di­rect mind-​ma­chine com­mu­ni­ca­tions. The In­ter­net is rife with of­fers of in­ex­pen­sive mind-​read­ing head­sets that are be­gin­ning to al­low peo­ple to sim­ply think some­thing up and have it ex­ecut­ed on a screen or in an­oth­er dis­play tech­nol­ogy. “I want­ed to send a tac­tile sen­sa­tion over the phone,” wrote Doug Back for the pre­vi­ous cat­alogue. We will prob­ably wit­ness the rise and spread of transin­ti­ma­cy tech­nolo­gies, by which I do not in­tend nec­es­sar­ily new ex­pe­ri­ences of promis­cu­ity, but new sen­sa­tions of prox­im­ity in a va­ri­ety of dif­fer­ent con­texts. Soon enough we will be able to ‘feel’ the world. And how about read­ing and dic­tat­ing in braille over the iPad? An­oth­er area fore­seen in Dis­placed Per­spec­tives will be that of dis­placed sub­jec­tiv­ities. Artists (for ex­am­ple, Er­ic Joris) as well as sci­en­tists are al­ready work­ing on pro­to­types that al­low one to ex­pe­ri­ence some­one else’s sub­jec­tiv­ity as one’s own.

What can be ac­com­plished im­me­di­ate­ly by SAI 2.0 is recog­ni­tion of the ground of this de­vel­op­ing cul­ture, the fig­ures will come lat­er.

Der­rick de Ker­ck­hove, 2011

Der­rick de Ker­ck­hove is the for­mer Di­rec­tor of the McLuhan Pro­gram in Cul­ture and Tech­nol­ogy from 1983 to 2008. He was the cu­ra­tor of Strate­gic Arts Ini­tia­tive (1986) and is a con­trib­utor to Strate­gic Arts Ini­tia­tive 2.0 (2011).

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