Tactile User Interfaces
Immersed audience participation in art projects, installations and performances often require alternative interface design.
Besides screen based interfaces, sensor technology is used to interface computer systems with the human body, e.g. by means of wearable technology. V2_Lab is interested in the development of hardware and software to facilitate these innovative forms of human computer interface technology. For artistic purposes this offers spatial freedom and opens up several directions to include parameters based on physical actions and presence. In collaboration with several partners several sensor systems have been developed and planned for wireless communication. This research theme also relates to other research themes of V2_Lab, e.g. the interpretation of sensor information is aligned with our metadata research.
Based on research in the past, V2_Lab has designed several applications and methods for combined media. The desire for interactivity without losing the specific qualities and options of existing media like video, 3d, 2d graphics, audio is the main objective of this ongoing research.
In the realm of our media format research we're aiming to combine the options and qualities offered by specific media formats in a seamless way without distracting the user's concentration. Hybrid media does not exclusively refer to the media as such but it also refers to the knowledge and experience related to these media, we prefer to mix the knowledge gained in e.g. the audio visual and virtual reality domains to obtain the most convincing hybrid media experience.
Graphic User Interfaces
In the area of graphical user interfaces, V2_Lab emphasises on research and development of innovative dynamic user interfaces for high and low bandwidth applications.
The dynamic representation of information is one of our main objectives in the area of graphical user interfaces. User aspects play a dominant role in the interface design, especially the truly interactive role of the user in on line environments. In the occasion active user participation is included several interesting though complex research and development issues occur. The interaction design and visual design of these open environments used for dialogue and dynamic information flows is one of our areas of interest and expertise.
A considerable part of this research theme is connected with our research in the field of metadata and content management.
Dynamic interfaces, reorganisation mechanisms and concepts for user profiled data retrieval are, in most of the V2_Lab research trajectories, based on a detailed set of metadata descriptions or rule sets. The data analyses and interpretation of the stored data is often used for generation of additional (temporary) metadata.
Unstable media and dynamic media are taken as our point of departure for content management and metadata research. The V2_ archive project is one of our showcases in this area, it contains editors, a web publishing component as well as a detailed research into description models, preservation of unstable media and distributed archives.
Several aspects of our content management and metadata research have been extended in several R&D and aRt&D projects in the field of data retrieval and data interpretation. This research theme relates directly to our research on graphical user interface design, tactile interfaces.
The research after new interfaces does not simply aim for the replacement of the keyboard, the mouse or the digitizer by other, similar hardware. The developments in informatics bring us closer and closer to the point where the computer will be able to act as an 'independent agent'. This means that the computer will eventually begin to talk back.
Obviously this technology does not have an intelligence of its own and it remains for humans to decide what such an 'agent' will be able to do, how it will take decisions and in which way the communication between human user and the 'agent' is configured.
However, this is also slowly becoming less and less true. Instead of conceiving of all the rules which have to be applied in order to make the agent function in an optimal form, a new approach is now being taken. The agent is teaching itself the most efficient way of fulfilling a task through evolutionary trail-and-error processes.
It is this rather revolutionary step which is currently being taken, or at least researched, in various laboratories. It will perhaps be clear that this topic is directly linked to the subject of DEAF94, 'artificial nature'.