Steffen P. Walz

Steffen P. Walz (DE) is a consultant and conceptual designer for cross-media and interactive entertainment products and prototypes.

Steffen P. Walz

Steffen P. Walz [foto © Jan Sprij]

Steffen earned his M.A. degree in cultural anthropology, rhetoric, and political science at the University of Tübingen, Germany. Recently, he has earned his doctoral degree in CAAD from the ETH Zurich, where he is a research associate, as well as a fellow of the ACTlab at the University of Texas at Austin, USA.

He lectures about, heads workshops, and publishes on topics such as serious & pervasive game design, the relationship of space-time & games, convergent entertainment, the history of entertainment architecture, media rhetoric, as well as surveillance & games.

Steffen has been a Forum Nokia Champion since 2007, a co-founder of the B.A. Game Design study program at the Zurich University for the Arts (ZHdK), as well as a price winner of the International Bauhaus Award 2002 for his pioneering serious pervasive game M.A.D. Countdown.

In 2000, Steffen's firm playbe has started consulting concerning convergent and cross media entertainment concepts, and business endeavors. With his other company, playbe records, and under the pseudonym Steffen Strom, Steffen has been experimenting with alternative music distribution games.

http://spw.playbe.com/

Steffen participated in the V2_ Space Time Play event on May 2, 2008.

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