Object B

"Object B" is a game-like interactive installation by Exonemo (Kensuke Sembo and Yae Akaiwa). It was shown in the DEAF07 exhibition.

Object B

Object B

Object B presents a modified first-person 3-D shooting game with real objects connected to a virtual-reality setting. Robotic objects made of computer parts, electric tools, and a control terminal for players trigger automatic commands, according to which the game develops. By controlling the game characters with vibration and shocks from the power tools, the system enables a myth of connecting the global abstract theme to the sense of local materiality to be repeated between reality and fiction.

World creators and apostles of the home improvement stores.
Perpetual hard-/software poetry.
Operations by chance and necessity repeating participatory Creations.

Yamaguchi Center for Arts and Media (YCAM)
Takayuki Ito (YCAM InterLab)

Equipment cooperation:
Tama Tech Lab Ltd.

2007-Object B by Exonemo, DEAF07 from V2_ on Vimeo.


Object B, by the Japanese artist duo Exonemo (Kensuke Sembo and Yae Akaiwa), is an installation in which a modified version of a first-person shooter (Half-Life) is shown on the four walls surrounding the visitor. The projection gives the virtual world an intensely three-dimensional presence. Objects visible in the game -- computer parts, electrical equipment, household appliances -- are also physically present in the installation. Everything that moves in the game also moves in real life: the player controls the characters by means of the machines' vibrations and movements. This creates a game environment that refuses the strict conventions of first-person shooters. With creativity and humor, Exonemo shows us that technology (in this case, Half-Life) is much more than a finished package -- it is something that is made and can be dismantled, changed and remade. The 'B' in the title is a reference to a single's B-side. The A-side, for Exonemo, is consumer society, which tries to reach a mass audience through marketing. The B-side is an alternative world which is open to different influences and can thereby develop social qualities. It is the world of open source, hacking, free software, copyleft, recycling and information sharing. Consumer society has a preference for slickly packaged technology equipped with a smooth user interface. The circuit-benders and hackers of Exonemo, by contrast, use their often humorous projects to break open technology and celebrate its creative aspects.

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