Soft Cinema

"Soft Cinema" (2002) is a work by Lev Manovich. It was shown in the exhibition of DEAF03.

Soft Cinema

Lev Manovich: Soft Cinema

Time becomes spatialized, distributed over the surface of the screen.
Marshall McLuhan, Understanding Media

Soft Cinema bridges the gap between today's interfaces and tomorrow's cinema. This programme assembles a variety of audio-visual materials (city impressions, 2D animations, infrared images, music) from a database and edits everything into stories. Software decides what appears on the screen, where and in what order. The screen's lay-out is refreshed at the start of each new episode and the corresponding material is distributed across multiple windows. The resulting clips will be shown on monitors in the festival lounge, with a voice-over guarding the overall storyline.

Vacant office buildings, abandoned airports and anonymous railway platforms. Emails, phone calls and a surplus of information. The information society has changed our world and the way we see it. Our daily encounter with large amounts of data has created a new 'data subjectivity', with its own special blend of imagination. Soft Cinema looks at new ways of visualizing this subjectivity. The project presents a series of film clips, based on a number of fictional stories by Lev Manovich. Soft Cinema was designed to be presented in various formats (installations, catalogues), exploring the boundaries of cinema.

Soft Cinema by Lev Manovich (DEAF03) from V2_ on Vimeo.

 

Soft Cinema consists of a number of databases containing a variety of audiovisual materials (city impressions, 2D animations, infrared images, music). Custom-made software retrieves the material from these databases by keywords and edits everything live into unique stories (algorithmic editing). The software decides what appears on the screen, where and in what order. The screen's lay-out is refreshed at the start of each new episode and the corresponding material is distributed across multiple windows. The resulting clips will be shown on monitors and plasma screens, with a voice-over on the headphones guarding the overall storyline.

Soft Cinema bridges the gap between today's interfaces and tomorrow's cinema. Inspired by Mondrian, Windows and financial TV channels, the screens are subdivided into rectangular windows of various sizes. In the windows, the visual, graphical or textual data from a movie clip from the database is shown. Every clip in the database was shot on location in Berlin, Tokyo or Moscow with a digital camera, following the rules of Dogma '95. By its own internal logic and abstract estheticism, Soft Cinema demonstrates how interchangeable the urban voids in the overfull information society really are.

software by Andreas Kratky


Nederlands / Dutch text

Lege kantoorpanden, verlaten vliegvelden en anonieme perrons. Emails, telefoontjes en een overvloed aan informatie. De informatiemaatschappij heeft de wereld en onze kijk erop veranderd. De dagelijks omgang met grote hoeveelheden data zorgt voor een nieuwe 'data-subjectiviteit', met daarbij een geheel eigen verbeelding. Soft Cinema onderzoekt nieuwe manieren om deze subjectiviteit te visualiseren. Het project presenteert een serie korte films, gebaseerd op een verzameling fictieve verhalen van Lev Manovich. Soft Cinema is ontworpen om verschillende vormen aan te nemen (installaties en catalogi) en tast daarmee de grenzen van cinema af.

Soft Cinema bestaat uit een aantal databases met divers audiovisueel materiaal (impressies van steden, 2D-animaties, infraroodbeelden, muziek) en op maat gemaakte software, die op basis van keywords het materiaal uit de databases verzamelt en live monteert tot unieke verhalen ('algorithmic editing'). De software reguleert semi-automatisch wat op het scherm verschijnt, waar en in welke volgorde. Bij het begin van iedere nieuwe verhaal-episode wordt de opmaak van het scherm ververst en het bijbehorende materiaal verdeeld over verschillende vensters ('macro-cinema'). De resulterende clipjes zijn te zien op monitoren en plasmaschermen, terwijl op een koptelefoon een voice-over te horen is, die de rode draad van het verhaal vasthoudt.

Soft Cinema slaat een brug tussen de interfaces van vandaag en de cinema van morgen. Geïnspireerd op Mondriaan, Windows en financiële tv-programma's, worden de beeldschermen opgedeeld in rechthoekige vensters van verschillende afmetingen. Hierin verschijnen de visuele, grafische en tekstuele data van een filmpje uit de database. Ieder filmpje uit de database is gefilmd op locatie in Berlijn,Tokio of Moskou met een digitale camera en volgt de regels van Dogma '95. Met haar eigen interne logica en abstracte esthetiek toont Soft Cinema de uitwisselbaarheid van de stedelijke leemtes in de overvolle informatiemaatschappij.

 

Document Actions
Mailinglist: Subscribe to the English or Dutch version.

Follow usfacebook_16.png twitter_16.png youtube_16.png Favicon Vimeo googleplus
Related Items
//////////fur////

//////////fur//// stands for the re-staging of computer-entertainment based on multisensory .

DEAF03 Exhibition Feb 28, 2003 10:00 AM

The title of the 2003 exhibition of DEAF was "From Wunderkammer to Metadata".

The Evening of Lev Manovich Feb 28, 2003 08:00 PM

The Evening of Lev Manovich, or 'Metadata, mon amour' was part of DEAF03.

Volker Morawe

Volker Morawe (DE) is an artist.

Johannes Birringer

Johannes Birringer (DE/US) is an artist and choreographer.

DEAF03 – Data Perception Reader

Reader for the participants of the Data Perception workshop at DEAF03 (2003).

Playing Data Feb 25, 2003 12:00 PM

Playing Data was a series of audiovisual and interactive performances at DEAF03.

DEAF03 – Data Knitting Programme Booklet

Programme booklet of the 2003 Dutch Electronic Art Festival

Playing Data Night Feb 28, 2003 10:00 PM

Playing Data Night was a music program at DEAF03 featuring audiovisual performances.

DEAF03 The Evenings Of ... Feb 26, 2003 08:00 PM

Sadie Plant (GB), Siegfried Zielinski (D) and Lev Manovich (RU/US), presented in ARENA, DEAF03's ...

George Legrady

George Legrady (HU/US/CA) is an artist-researcher

Toni Dove

Toni Dove (US) is one of the pioneers of interactive cinema.

Wiretap 4.01 - Cinema without Walls Feb 01, 1998 02:00 PM

A program included in the Exploding Cinema exhibition of the IFFR98 about interactive cinema, with ...

Open Territories: project presentations Feb 26, 2003 12:00 PM

Presentations at DEAF03 of art projects adressing privacy issues.

Hidden Track: report

A report by Martijn Stevens on the "Hidden Track" bus tour by e-Xplo, during DEAF03.

Interfacing/Radiotopia/Keyworx

Interfacing/Radiotopia/Keyworx is a collaborative project by Rupert Huber (A) and Sher Doruff ...

more ...
 
Personal tools
Log in