Interactive installations, new media artworks, projects developed by
V2_, software, soundworks, videos and other artworks and products of
research related to V2_. Also included are works shown at exhibitions curated by V2_.
"The Known Unknowns" is an installation about randomness by Steffen Fiedler & Jonas Loh.
"Street/Appropriation/Struggle" by STEALTH.[u]ltd transports and amplifies a surrounding real environment into a digital simulation.
"Sound/Light/Street" is an installation by Edwin van der Heide.
"Lightframe" (2011) is a light project by Lyoudmilla Milanova.
TICS [THIS INAUDIBLE CITY SOUNDS: Reading through Pamuk's Istanbul] is an audiovisual project by mxHz.org
"Avluda | In The Courtyard" (2002) is a video work by Cevdet Erek.
"Burnstation" (2003-) by Platoniq is a public space installation and action for a free audio culture.
"Diskohedron" is a reactive light installation by Philipp Lammer, Selena Savic and Gordon Savičić.
"Back, here below, formidable" (2011) by Marguerite Humeau is an installation from the "Vocal Tracts" series.
"Prototypes for Hermit Crab Shells" (2001) is a work by Amy Youngs & Matt Derksen.
"Holodeck for House Crickets" (2005) by Amy Youngs is a virtual environment for crickets.
"Gilgamesh for Apes" (2008) by Wilfried Hou Je Bek is the translation of the oldest known story for apes.
Interactive installation (1987) by Jeffrey Shaw, with sound by Harry de Wit.
Capturing Unstable Media was a research project conducted by V2_ in 2003 on archiving and preserving unstable media.
'Vocalization' (1990) is a video installation by Steina Vasulka.
'Tai-Tendo' (1995) is a computer game / interactive installation by the Rainstick Foundation (NL).
"Papegaaien" is a sound installation by Felix Hess.
"Morphogenesis Shoe Design" (2010) is a 3D-printed shoe, and part of the Womenswear Collection 2010 by Pauline van Dongen.
"TopoPhonien" (1990-1999) by Sabine Schäfer is a series of sound installations.
The "Epic Generator" (2000) by Geert Mul, co-produced by V2_Lab, is a generative software project for audio-visual data.