35
years
v2_
 

Alive on the Grid

A workshop on virtual reality, avatars and real-time by EVL.

Alive on the Grid

Infinite Studio; from the paper by Dan Sandin and Dave Pape

1
 
Sep 2001
 - 
6
 
Sep 2001
 
location: Ars Electronica Center, Linz, Austria

During the Ars Electronica festival in Linz, EncART organized a special private session of Alive on the Grid, in cooperation with V2_Lab and the Technische Universiteit Eindhoven.

Alive on the Grid - a Virtual Reality experience - was brought to Europe by Dan Sandin, co-director of the Electronic Visualization Laboratory (EVL) and a full professor of art in the School of Art and Design at the University of Illinois at Chicago.

Alive on the Grid is built up from multiple virtual worlds with varied elements like sound, interactivity and navigation. This piece is shown in a so-called CAVE, a virtual reality environment with surrounding projections. The CAVE in Amsterdam is connected to the CAVE in Linz. Visitors can select their own visual representation (avatar), with a photorealistic 3D face and the possibility to change it in real time. Every visitor's avatar joins the other participants on the network to explore these VR spaces. Visitors communicating and interacting via their avatars have the possibility to form and change the worlds they visit by leaving behind 'ghosts' of themselves that are visible for the others. Whether there are people in the CAVE or not, the VR spaces continue growing and gathering information of absent participants to the grid.

The Electronic Visualization Laboratory developed the CAVE in 1991 and brought it to the opening of the Ars Electronica Center in 1996. EVL has been concentrating on development and placing of network related virtual reality since, in other words, on VR worlds that can remotely be viewed and altered by people.

Sandin curated this collection of networked virtual environments created by students of the Electronic Visualization Laboratory and the following participating sites. They will be on exhibit throughout the Ars Electronica Festival.

See also Dan Sandin and Dave Pape's paper Alive on the Grid (PDF).

--

'Alive on the Grid' - a virtual-reality experience - is originally brought to Europe by Dan Sandin, co-director of the Electronic Visualization Laboratory (EVL) and a full professor of art in the School of Art and Design at the University of Illinois at Chicago.

'Alive on the Grid' is comprised of many virtual worlds featuring varying elements of sound, interactivity and navigation. All of the works will be displayed in a CAVE, a virtual-reality environment with surrounding (above, beneath and on both sides) projections. The CAVE in Amsterdam is connected to the CAVE in the Ars Electronica Center in Linz.

Visitors will be able to select their virtual representation, or avatar, complete with a photorealistic 3D face, and manipulate it in realtime. Each visitor's avatar will join other networked participants to explore these VR environments. Visitors, communicating and interacting through their avatars, will have the ability to create and alter the virtual worlds they visit, leaving "ghosts" of themselves for others to view. Whether there are people in the Ars Electronica CAVE or not, the VR environment will continues to grow and collect information from remote participants on the Grid.

The Electronic Visualization Laboratory invented the CAVE in 1991, and brought it to the Ars Electronica Center when it opened in 1996. Since then, EVL has concentrated on the development and deployment of networked virtual reality, that is, VR worlds that distantly located people can view and change in realtime.

Sandin curated this collection of networked virtual environments created by students of the Electronic Visualization Laboratory and the following participating sites. They will be on exhibit throughout the Ars Electronica Festival.

 

EVL: Alive on the Grid, 2001 from Todd Margolis on Vimeo.

Nederlands / Dutch text

Als onderdeel van het Ars Electronica Festival in Linz organiseert EncART in samenwerking met V2_Lab en de Technische Universiteit Eindhoven een speciale besloten sessie voor Alive on the Grid.

Alive on the Grid - een virtual-reality-ervaring- is oorspronkelijk door Dan Sandin, mededirecteur van het Electronic Visualization Laboratory (EVL) en hoogleraar aan de School of Art and Design, Universiteit van Illinois in Chicago, naar Europa gebracht.

Alive on the Grid is werk opgebouwd uit meerdere virtuele werelden met gevarieerde elementen zoals geluid, interactiviteit en navigatie. Het werk wordt vertoond in een zogenaamde CAVE, een virtual-reality-omgeving met rondom (zowel boven, als onder, als beide zijkanten) projecties. De CAVE in Amsterdam is aangesloten op de CAVE in het Ars Electronica Centre in Linz. Bezoekers kunnen een eigen virtuele representatie, ofwel avatar selecteren. Compleet met een (foto-)realistisch 3d-gezicht en de mogelijkheid om het 'real time' aan te passen. De avatar van ieder bezoeker voegt zich bij de andere participanten op het netwerk om deze VR-omgevingen te ontdekken. Bezoekers, die communiceren en interacteren via hun avatars, hebben de mogelijkheid de werelden die ze bezoeken te vormen en te veranderen door 'geesten' van zichzelf achter te laten, die zichtbaar zijn voor anderen. Of er nu mensen in de CAVE zijn of niet, de VR-omgevingen gaan door met groeien en het verzamelen van informatie van afwezige deelnemers aan de 'grid'.

Het Electronic Visualization Laboratory heeft de CAVE in 1991 uitgevonden en bracht het in 1996 naar de opening van het Ars Electronica Center. EVL concentreert zich sindsdien op de ontwikkeling en plaatsing van netwerkgerelateerde virtual reality, dat wil zeggen, VR-werelden die door mensen op afstand bekeken en veranderd kunnen worden.

Sandin stelde deze collectie van netwerkgerelateerde virtuele omgevingen gemaakt door studenten van het samen Electronic Visualization Laboratory en de volgende deelnemende sites. Ze worden tentoongesteld tijdens het Ars Electronica Festival.

 

Partners

Electronic Visualization Laboratory, University of Illinois at Chicago
http://www.evl.uic.edu

Interactive Institute - Tools for Creativity Studio, Umea, Sweden
http://www.interactiveinstitute.se/tools/

State University of New York (SUNY), Buffalo
Center for Computational Research and the Department of Media Study
http://www.acsu.buffalo.edu/~jranstey

Indiana University
H.R. Hope School of Fine Arts
University Information Technology Services
Advanced Visualization Laboratory
http://dolinsky.fa.indiana.edu/

C³ Center for Culture & Communication Foundation, Budapest, Hungary
http://www.c3.hu/

EncART, European Network of CyberArt
http://www.dante.net/mbs/encart/

V2_Lab, part of V2_Organisation, Institute for the Unstable Media, Rotterdam, collaborating with the University of Eindhoven, The Netherlands
http://www.v2.nl/lab

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