Increasingly, we live, play and work in mixed realities - environments where physical and virtual objects and events coexist, merge and interact with each other. There, we create ubiquitous experiences through interaction and communication.
Technology facilitates our experience of mixed reality, through interface and network design, but the very same technology also hinders and obstructs our interaction with the world and with each other. Innovation in human-computer interaction usually focuses on a smooth and seamless transfer between the physical and the virtual environment. Artists, contrarily, often investigate control issues by introducing and emphasizing interferences or collisions between the two.
How can we contextualize this artistic approach? Is life in mixed realities a schizophrenic act? Or are we deliberately exploring and determining new actions, creating other types of sensations that are not rooted in our known, bodily, "real-life" experiences?
Are we interacting to become alive, or are we dying through interaction?
Moderators: Workspace Unlimited - Thomas Soetens (B), artist, and Kora Van den Bulcke (B/CAN), architect
Provocateur: Anton H.J. Koning (NL), computer scientist, Erasmus MC
Speakers and demonstrators:
Marnix de Nijs (NL), artist
Armando Menicacci (F), director of Laboratoire Médiadanse, Anomos
Alma Schaafstal (NL), business director, Centre for Advanced Gaming and Simulation
David "DC" Spensley (US), a.k.a. DanCoyote Antonelli (Second Life), cultural producer and artist