|
|
-
SPASM for Live beta
An integrated Spatial Audio solution for Ableton Live, developed by Sebastian Frisch and V2_Lab.
-
SPASM 4 Live
SPASM 4 Live (Spatial Audio Sound Mixer) gives you the possibility to create intuitive audio mixes ...
-
Interview with Sebastian Frisch about SPASM 4 Live development
Sebastian Frisch spent a few months in 2011 working on SPASM, V2_’s Spatial Audio Mixer, in the ...
-
Mathijs van Oosterhoudt
Mathijs van Oosterhoudt (NL) is an artist and audiovisual designer.
-
Oil Compass
"Oil Compass" (2011) is an interactive data visualization tool developed by Kasia Molga (UK), ...
-
SPASM
In Spatial Audio, Boris Debackere researched spatial sound in general and its application within ...
-
Tracking Technology for the Performing Arts
Apr 11, 2007 11:00 PM
Workshop about tracking technology; took place during DEAF07.
-
Become an iPhone Beta Tester
V2_lab is developing an artistic iphone application and is looking for people interested in testing ...
-
DAMPF Research Lab #2
Nov 25, 2003
An expert meeting around the concept for live performance work by choreographer François Raffinot ...
-
Layar Safari - City Route
'Layar Safari - City Route' (2010) is an AR-project by Victor de Vries and Sander Veenhof.
-
Test_Lab: Active Listeners
Mar 31, 2011 08:00 PM
This edition of Test_Lab will showcase new technology-inspired modes of live musical performance ...
-
Doon MacDonald
Doon MacDonald (UK) is a musician-researcher and PhD-candidate in media arts technology.
-
Le Placard: Rotterdam Headphone Lounge
Sep 04, 2005 08:00 PM
With a Rotterdam Headphone Lounge, V2_ links up with Le Placard, a nomadic festival that presents ...
-
V2_Lab_Open_Track
At V2_lab we've been working on Augmented Reality and various tracking technologies. Over the years ...
-
surface 03, Els Viaene: V2_Black Box
Nov 10, 2005 04:00 PM
Els Viaene is a sound and visual performer who 'builds' audio media-surfaces which act to cut the ...
-
V228
"La Selva" by Francisco Lopéz, "sound environments from a neotropical rain forest", 1998.
|