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screenshot; SPASM for Live test documentation, 2011
An integrated Spatial Audio solution for Ableton Live, developed by Sebastian Frisch and V2_Lab.
"Geek Run" (2011) by Emilie Tappolet, Raphaël Munoz and Maria Beltran uses physical cubes as game ...
At V2_lab we've been working on Augmented Reality and various tracking technologies. Over the years ...
Workshop about tracking technology; took place during DEAF07.
"International Feel" (2011) is an over-the internet interactive sound installation by David Rokeby.
Artist duo Rnul and V2_ are researching the tracking potential of the thermal camera. Rob Donkers ...
"The ..." (2011) lets you interact with thoughts. A work by Kasia Molga (PL/UK) and Brendan Oliver ...
Yves Bernard (BE) is an artist, and artistic director of iMAL.
Workshop, part of DEAF00, about timing and synchronization by Maja Kuzmanovic and John McCormick.
"The Catalogue" (2004) is a short film by Chris Oakley.
Andrea Polli (US) is a digital media artist and researcher.
Blam! was a series CD-ROM magazines by Necro Enema Amalgamated (NEA). Three issues were published ...
Workshop at DEAF04 about different aspects of mapping.
With Andrea Polli (USA), Yves Bernard from IMAL (B) and Tim Boykett from Time's Up (A/AUS).
An expert meeting around the concept for live performance work by choreographer François Raffinot ...
"WWWonopo.ly" (2012) is a re-vamped game by Fako Berkers.