Exercise in Immersion 4

Exercise in Immersion 4 is an ‘art-game’ devised by the Rotterdam media-artist, Marnix de Nijs and further developed in collaboration with V2_lab. His presentation at Deaf 07 saw the 'first public participation trials".

Exercise in Immersion 4

Exercise in Immersion 4

Together with a specially designed ‘crash-suit’ fitted with headset, EI4 takes place in one of the industrial warehouses in 'Pakhuis Meesteren'. Once the headset is placed in position, the participant is introduced to a combined reality: a cinema-graphic, parallel world where the partition between the real and the surreal is interrelated with the progress of the game itself. Reality will gradually disappear in the ‘pakhuis’ warehouse, but if you crash into one of the pillars, for example, then you will be cast abruptly backwards in the game and towards reality.

 

 

Public try-out of Exercise in Immersion 4 during DEAF07

 

Sensor System

The headset is equipped with a sensor system that can couple the exact position of the user in reality with previously designed imagery. On the display built into the headset, a combination between the real world and the virtual-constructed world becomes visible.The virtual world corresponds with the existing environment through a number of clearly marked reference points, such as walls, pillars and doors. Without movement, the player remains in reality and there is no possibility to take part in the game. Movement and game progression results in the manipulation of the existing space that in the long run will transform into a virtual environment. In the most extreme case, the representation of the existing space will be completely replaced with a new and unknown world.

 

Genre-wise, the game is roughly modelled around the concept of the classic computer game: PacMan. In EI4, however, points are not collected but ‘bionts’ (a snot like form: designed as 'discrete units of living matter'). The bionts have a certain level of intelligence and are essential for the player to navigate their way through, not only the physical, but virtual world as well. They function as an extension of the participant’s self and warn against anticipated collisions with existing obstacles like pillars and walls. In the higher levels, the bionts also serve as a buffer for other occupants in the parallel world, whose aim is to throw the player back into reality.

Visitor playing Exercise in Immersion 4Screenshot Exercise in Immersion 4

In the project Exercise in Immersion 4, the relationship between these two realities is further investigated and fine-tuned. A new balance examined within what is true and virtual by literally combining them both in the “real world”. Metaphorically speaking, it could also be interpreted as the poise between private and public (media-affected) world as well as reality and fantasy.

 

  • Artist: Marnix de Nijs, Rotterdam
  • Software & hardware development: Artm Baguinski, Jelle van der Ster, Stock, Jan Misker (V2_Lab), Rotterdam
  • Crash-suit design: Carina Hesper, Arnhem & Maartje Dijkstra, Rotterdam
  • Audio design: Boris Debackere, Antwerpen
  • 3D & light consultancy: Reinier van Brummelen, Rotterdam
  • Light: Prodelight, Joep Vermeulen, Amsterdam

 

Funding

  • MultimediaN BSIK research project 
  • Dienst kunst en Cultuur, Rotterdam
  • Many thanks to Stichting RMR_Organisatie

 

 


Document Actions
Mailinglist: Subscribe to the English or Dutch version.

Follow usfacebook_16.png twitter_16.png youtube_16.png Favicon Vimeo googleplus
Related Items
Artm Baguinski/Артём Багинский

Артём Багинский is a software engineer. He worked at V2_Lab from 2000 till 2013. V2_ ...

Second Life, Third Space

Project descriptions by Arie Altena from "Interact or Die!"

Jelle van der Ster

Jelle van der Ster (NL) is on the board of Stichting z25.org.

Exercise in Immersion 4

"Exercise in Immersion 4" - short "EI4" - is an interactive, augmented reality art game by Marnix ...

Jan Misker

Project Manager at V2_Lab

Emotional Rescue Through Media Sep 30, 2010 07:00 PM

In a world over-saturated with data and virtuality, is emotional rescue possible through physical ...

Marnix de Nijs

Marnix de Nijs (NL) is an artist who works on the body-machine relationship.

Knowledge Base

V2_Lab is convinced that applying technology and developing software within art projects can be an ...

Intimacy

Intimacy (2010-) is a series of e-fashion pieces by Daan Roosegaarde (NL).

Workshop Better than Reality

In het kader van de kennisuitwisseling tussen kunstenaars experts en studenten uit verschillende ...

Boris Debackere

Lab Manager at V2_ (Management Team Member).

Test_Lab: Tools for ARt Dec 16, 2010 08:00 PM

In this edition of Test_Lab we open the AR toolbox and thoroughly look at the various technologies ...

V2_AR: Reality, Check! Dec 16, 2010 12:00 PM

At V2_’s third V2_AR Ecosystem augmented reality expert meeting, we’ll identify the current ...

II

Can Augmented Reality be used as a medium to create musical compositions?

Maartje Dijkstra selected as Fashion Designer Intimacy Maartje Dijkstra selected as Fashion Designer Intimacy

V2_ and Studio Roosegaarde are pleased to announce that Maartje Dijkstra will join the Intimacy ...

Denzipfaden by Maartje Dijkstra Denzipfaden by Maartje Dijkstra

Maartje Dijkstra is a fashion designer who participated in two “classic” V2_ projects. She made ...

more ...
 
Personal tools
Log in