Custom Made Music Performances

A couple of the pieces which are on the repertoire of Custom Made Music, on the programme for Test_lab Graduation Edition 2013.

Title: The light that blinds you
Composer: Gagi Petrovic
Performers: Albert Manders and computer system

This duet for alto flute and computer system explores the stretch of intensity: both intensity through intimacy and intensity through rigor. The soft susurrance of the hissing flute expands until its acoustics and its electronic counterpart collide in moments of synergy.

This selfmade instrument is a computer system built in SuperCollider. All audible sounds are made from one tiny fragment of the composition's acoustic part creating one consistent soundworld. The electronics will be primarily algorithmically generated and rendered live, sometimes reacting and interacting with the flutist using one microphone. For the algorithms I use Gaussian probabilities to provide the electronic part with clear instructions for the processing. By giving structured space for deviation, these algorithms are similar to music notation in most cases: the composer gives clear indications for execution, but there is always room for interpretation by the performer. (Gagi Petrovic).

Title: La Diantenne
By: Dianne Verdonk (& Tijs Ham on small no-input mixer)

Wishing to expand her performance and composing skills in making electroacoustic music, Dianne Verdonk started to build 'La Diantenne'. Investigating combinations of various kinds of hardware and software to create an electronic instrument, she was inspired by the way she plays both cello and doublebass. Using a string/steel cable to control parameters with, it looks a little bit like the Ondes Martenot and the Trautonium, but this one works digitally.

The requirements for this instrument focus on the capability to be able to both compose and perform fluently within the context of an electro-acoustic ensemble, keeping the value of visual movements in mind. It will still take a lot of time to refine the custom made Diantenne, adapting it completely to most of her wishes while making music.

Title: The Institute of Constrained Chaos (TIOCC)
By: Tijs Ham (& Bart van Gemert on Drums)

The project 'TIOCC' aims to research the musical expression hidden in chaotic processes. The live-electronics setup is sonically inspired by overblown brass instruments but relies heavily on the analog chaos of no-input mixing as its prime source of sound synthesis. These sounds are further processed in a custom software which can be manipulated by playing around with spring plateau on to of which the circuit-bent mixer stands.

The resulting sound is highly dynamic, diverse, rich and of course extremely expressive.

Title: Het balletje ging raar rollen
Composer, designer and performer: Roald van Dillewijn

Het balletje ging raar rollen
is a computer generated composition that is driven by the unpredictability of sound. The erratic but pleasant sound is generated by the computer and is the base for the processing of these sounds. By every permutation it's less predictable how the sound evolves and thus sounds. All the processing leads to a composition in which soundscapes and rhythms complement each other.

In order to control this composition live I use a self-built controller. The controller makes use of capacitive sensors that are able to generate data to control every parameter in the composition. Capacitive sensors use a low-power form of short circuit to determine if there is resistance in the form of a human body. Every time the controller is touched it will react different because the resistance of the human body changes every moment. The sound system is built with the idea to use sounds to control other sounds. This idea is also applied to the way the data from the controller is used to control the composition and sounds. So the incoming data is mapped to parameters with data from sampled sounds.

Title : The GuiTouchTar
By : Eric Magnée

After four years of experimenting with different ways of controlling sound, I never really succeeded in capturing the expression of a player's input. With the GuiTouchTar project I took another attempt to create a controller that is capable of capturing this expression and to translate it into sound. This instrument that I'm building makes use of a custom build fabric controller through which the player can morph between a vast amount of timbres.

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