35
years
v2_
 

A Crash Course - Media Art X Dance

An annual series of events specifically curated to introduce the exciting crossover domain between art, technology, science, and society to those not yet familiar with it. This year, the Crash Course in Art & Media Technology will focus on media art's relation to music, dance, theater, and performance art.

4
 
Oct 2022
 
19:00 to 22:00
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In this Crash Course session we’ll examine the impact of media art on dance, from early experiments with sensors and motion capture technology to troupes of dancing robots and drones and more recent forays into dancing in the metaverse and TikTok dance crazes. In our examination of the crossover between media art and dance, we’ll talk about the notion of embodiment as a key concept for understanding how media technologies including AI, VR, video games and big data can be combined with dance to push aesthetic boundaries and create innovative experiences.

Practical

Doors open at 19h, evening starts at 19.30h. If you join us online you will receive a link on the day of the event. Get yout ticket for all four events (at V2_ or online) or this single event here.

Guests

Zeynep Gündüz
Zeynep Gündüz is a teacher and researcher in media, dance, and performance. During this event Zeynep will give us an overview of the crossover between media art and dance, from the distant past to the present.

Nienke Rooijakkers
Nienke Rooijakkers is dramaturg and manager education and talent development at Cinedans – international platform for dance film.

Evangelos Biskas
Evangelos Biskas (GR) is a dancer, choreographer, dramaturg, researcher, teacher and musician based in Tilburg (NL).

Yiannis Logothetis
Yiannis Logothetis is a queer interdisciplinary artivist and teacher with a focus on performance, dance improvisation and movement medicine

Performance: Immortal Game
Immortal Game is an interdisciplinary project in the intersection of Virtual Reality (VR) and live performance. Creators and performers Yiannis Logothetis and Evangelos Biskas together with VR company Improvive search for the ingredients to dream up an immersive experience that encourages intimacy and freedom of expression.

The two childhood friends use the VR medium as a playground that holds space for the audience members to interact with each other in an anonymous way which allows for feelings such as shame, fear, joy to be felt and released in a communal virtual dance in an attempt to dissolve social constructs such us individualism and gender. The creators and performers involved guide the audience through a transition from the virtual to the non-virtual space and on through unexpected passages and rooms of the theatre in an ongoing game of transparency, vulnerability, freedom of movement, and trust.

This performance is a process of restoring justice in the body, embracing not only the light in us but also, our dark side, our shadows, our guilted and forgotten parts of us in an effort to actionably and unbiasedly stand in solidarity with each other.

“a series of unfoldments to express oneself at its highest potential knowing who one is in what one is. the themes of the two major aspects about preservation and creation. with preservation to learn to live not to die but to live to live. Yes Hope the ingredient in the mix. We are so blessed in our wonderment here on Earth with all of the creations that show us daily how to unfold and become in life. the seed into the root upward heliotropic to the Sun, the branches and the leaves and it’s ultimately the fruit. the ultimate within each of us being the essence, the atman the soul and ultimately unifying through our polished lens of buddhi.. a timing process of employment through a series of awakenings turn on one’s potential power of unity.

life is the spark of the breath that ignites the heart in love.”

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