La Cour des Miracles

An interactive robotic art installation by Bill Vorn & Louise-Philippe Demers (1997).

La Cour des Miracles

La Cour des Miracles (flyer part1)

Sep 1999
Sep 1999
location: V2_, Eendrachtsstraat 10, Rotterdam

La Cour des Miracles (The Court of Miracles) is an interactive robotic installation, an unusual multimedia environment reacting to viewer's presence.

This installation follows our approach of creating fictitious spaces designed for machine populations and cybernetic organisms societies which express metaphoric behaviors, spaces that are surrealistic immersive sites where viewers become both explorers and intruders.

By creating this universe of faked realities loaded with "pain" and "groan", the aim of this work is to induce empathy of the viewer towards these "characters" which are solely articulated metallic structures. Therefore, we want to underline the strength of the simulacra by the perversion of the perception of these animats, which are neither animals nor humans, carried through the inevitable instinct of anthropomorphism and projection of internal sensations, a reflex triggered by any manifestation that challenges our senses.

Six of these characters have been created to populate the installation: The Begging Machine, The Harassing Machine, The Convulsive Machine, The Heretic Machine, The Crawling Machine, The Limping Machine.

La Cour des Miracles won the 1st prize of the VIDA 2.0 award from the Fundación Telefonica in 1999.


La Cour des Miracles was produced with the help of The Canada Council for the Arts, and exhibited in the context of the 2000 BEATS project, Witte de Withstraat.


Nederlands / Dutch text

La Cour des Miracles - het helse robotplein is een project van Demers en Vorn uit Montréal (CND), bestaande uit een curieuze robots zonder menselijke gelijkenis, maar met een verschillend, bijna onvoorspelbaar gedrag. Het zijn robuuste en soms kleine bewegende mechanische apparaten die vreemde en soms harde geluiden produceren. Opgesteld in een theatrale audiovisuele omgeving waar geluid, licht en gedrag nauwkeurig op elkaar zijn afgestemd reageren ze op verschillende omgevingsimpulsen zoals gedrag van het publiek.

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