Space Time Play

An evening dedicated to computer games, architecture, art activism and urbanism as theorized and practiced by artists, architects and game designers, organized by V2_ in cooperation with Workspace Unlimited.

May 2008
18:00 to 21:55
location: NAi, Museumpark 25, Rotterdam

Featuring: Matt Adams from Blast Theory (UK), Mary Flanagan (US), Workspace Unlimited (BE), Steffen P. Walz (D) and Matthias Böttger (D), Petr Kazil (NL), Theodore Watson (US/NL), The C-men (NL) with Jeroen Tel a.k.a. Maniacs of Noise (NL).

The starting point for the evening will be the book Space Time Play: Computer Games, Architecture and Urbanism: The Next Level, published in late 2007 by Birkhauser Verlag and edited by Steffen P. Walz who is a research associate and teacher at the ETH Zürich's computer aided architectural design group, and Friedrich von Borries and Matthias Böttger who run the organization Raumtaktik, the "Agentur für räumliche Aufklärung und Intervention."

More about the book Space Time Play at http://www.spacetimeplay.org/

At this event, a range of contemporary virtual and physical game spaces in and around the Netherlands Architecture Institute in Rotterdam will be discussed and explored. These spaces offer options for social and cultural interaction in urban space and are often characterized by the superimposition of physical space (the city) and virtual space. Continuing from where the book Space Time Play and its themes leave off, the evening will cover topics ranging from gaming strategies of the Situationists to gaming strategies for social interaction in contemporary urban space. Artists, architects and activists will present projects and strategies for critical game design alongside theorists who will discuss the fundamentals on which such practice is based. The audience will be encouraged to play an active role in this event and explore the physical and virtual space-time-play dungeons of Rotterdam!

More at Happening Nederlands Architectuurinstituut (NAi): http://happening.nai.nl/

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