Deep Limb Sensation

In augmented- and virtual-reality environments one is often represented by avatars or virtual bodies/limbs. Deep Limb Sensation exploits this disconnection between our physical bodies and our bodies as we conceive them by having a person use their real arm to activate a "phantom" limb in a virtual world.

Deep Limb Sensation is the result of an Artist-in-Residence period of Pierre Proske at V2_ funded by the Pauwhof Fonds and developed in collaboration with Erasmus Medical Centre's Bio-informatics department. The context in which this game-play takes place is a deep sea immersive underwater environment, in which a limb is controlled with the aim of touching another creature to accomplish a gentle act of virtual invertebrate love-making.

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