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Plateau, Duchamp and the Machine Celibataire

Presentation by Edwin Carels as part of the Evening of ... Joost Rekveld.

Symposium DEAF2012: Vital Beauty

V2_ presents: "Vital Beauty," an international symposium and publication as part of the Dutch Electronic Art Festival 2012.

Art and Autonomy interview

Sebastian Olma's book 'Art and Autonomy: Past, Present, Future' (2018) asks what artistic autonomy might mean at a time when art is fully commercialized and ...

Interactivity in Art

A lecture by Stephen Wilson (USA).

CALL: ARTISTS IN RESIDENCE V2_ + MUSEU ZER0

V2_Lab for the Unstable Media (NL) and Museu Zer0 (PT) are launching their second shared artist in residency program to encourage projects that critically ...

Summer Sessions 2020

The Summer Sessions are short-term international art and technology residencies for emerging artists and designers. A network of cultural organizations all ...

Test_Lab: Summer Sessions 2020

Test_Lab: Summer Sessions 2020 presents the outcomes of this year's Summer Sessions residencies. The projects will be demonstrated live and the audience will ...

Everyone Is an Artist

A book by Ruben Jacobs on authenticity, the position of the artist, and the creative industries.

Every Artist, a Journalist (Blowup Reader 2)

Every Artist, a Journalist is the second Blowup Reader. It collects texts on the subject of art as a form of journalism. (Free Download)

Mediascraping

The skyscrapers of New York in the media arts, a lecture by Jutta Zaremba for Wiretap 7.13 (2002).

Test_Lab: Summer Sessions 2015

Test_Lab: Summer Sessions 2015 presents the outcomes of this year's Summer Sessions residencies. The projects will be demonstrated live and the audience will ...

Interview with Mihai Gui

Video interview with Mihai Gui about his 2020 Summer Sessions installation 'VR who we are'.

220V Robotics

The third program in the 220V series, "220V Robotics" discussed robotics as its central theme, and included an exhibition and a Wiretap-conference.

Amplified Body

A performance by Stelarc (AUS), during the opening event of V2_ in Rotterdam.

Art Incorporated

Program about art and industry, part of DEAF95.

Artificial Nature

Part of the film program "Generated Nature", this edition showcasted films and animations on imitation and "creation" of biological life through robotics, VR, ...

DEAF95 - Interfacing Realities

DEAF95 Dutch Electronic Art Festival - Interfacing Realities

San Francisco Festival

A three-week long festival in four locations in the Netherlands with seven US artists from the Bay Area.

Test_Lab: Better Than Reality

Virtual Reality's esthetic possibilities have changed enormously during recent years. By demonstrating state-of-the-art AR and VR artworks and by discussing ...

Test_Lab: Immersive Mixed Reality Environments

Test_Lab: Immersive Mixed Reality Environments is the product of a unique collaboration between the Erasmus Medical Centre and V2_, Institute for the Unstable ...

The Art of Being Everywhere

A program with three lectures and demonstrations that will address the 'electronic network', curated by Robert Adrian.

V2_AR: Artistic Explorations

This expert meeting brought together artists, developers and theorists to discuss what AR brings as a medium.

Wiretap 1.06 - Crossings

During this Wiretap, three art projects were presented: "Crossings" by Stacey Spiegel/Rodney M. Hoinkes, "The File Room" by Antonio Muntadas/Paul Brenner and ...

Exercise in Immersion 4

Exercise in Immersion 4 is an ‘art-game’ devised by the Rotterdam media-artist, Marnix de Nijs and further developed in collaboration with V2_lab. His ...

SPASM

In Spatial Audio, Boris Debackere researched spatial sound in general and its application within mixed and augmented reality in particular. This involved the ...

Through the Looking Glass

Jonas Hielscher’s research focused on the visual aspects of augmented reality. Two demos were produced in the context of this residency, Last Pawn and Human ...

Exercise in Immersion 4.1

Marnix de Nijs’ research continues his earlier investigation into immersive experiences. The relationship between the real world and the virtual one is ...

GATC/life

GATC/life is a virtual reality project inspired by the human genome. The work was realized at the Erasmus Medical Center’s I-Space.

Nybble-Engine-Toolz

A nybble is the unit of half a byte, or four bits, which is the basis of every digital conversion. As the numeric equivalent of binary code, it exemplifies the ...

Soft(n)

"Soft[n]" is an interactive installation in a lounge-like space based on the exploration of behavior arising through visitor interaction with a group of soft, ...
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