"There are no passengers on Spaceship Earth. We are all crew." - Marshall McLuhan. Join us for a weekend of telepresent artworks, film, lectures and parties ...
InterAccess and V2_ present "Strategic Arts Initiative 2.0", a re-installation of the seminal 1986 telepresence exhibition "Strategic Arts Initiative" (SAI).
Two consecutive events at V2_ focus on money and the arts: Test_Lab: Who Wants to Be and the Blowup Show Me the Money. This column searches for connections ...
During this Wiretap, three art projects were presented: "Crossings" by Stacey Spiegel/Rodney M. Hoinkes, "The File Room" by Antonio Muntadas/Paul Brenner and ...
Exercise in Immersion 4 is an ‘art-game’ devised by the Rotterdam media-artist, Marnix de Nijs and further developed in collaboration with V2_lab. His ...
Marnix de Nijs’ research continues his earlier investigation into immersive experiences. The relationship between the real world and the virtual one is ...
"Soft[n]" is an interactive installation in a lounge-like space based on the exploration of behavior arising through visitor interaction with a group of soft, ...
The Bar Code Interpreter is an interface which consists of software and hardware. The software runs under Linux and is written in C. The hardware consists of a ...
Leisure activities have become one of the major economic forces, a force that penetrates different levels in our lives. Simultaneously with leisure activities ...
V2_Lab contributed to the latest work of Marnix de Nijs. Artm Baguinski developed a tool that is used to match visitors facial features and characteristics ...
The Tweet Bubble Series consists of four wearable speech bubble prototypes developed in collaboration between artist Aram Bartholl and V2_Lab. All four ...
In augmented- and virtual-reality environments one is often represented by avatars or virtual bodies/limbs. Deep Limb Sensation exploits this disconnection ...