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V2_ op Wereld van Witte de With

V2_ presenteert tijdens het festival Wereld van Witte de With 2009 de installaties "Physiognomic Scrutinizer" van Marnix de Nijs en "probe" van Boris ...

V2_AR: Artistic Explorations

This expert meeting brought together artists, developers and theorists to discuss what AR brings as a medium.

WARUM 2.0 Image - War - Impact

As part of the IFFR (International Film Festival Rotterdam), V2_ presents "WARUM 2.0" by Stefaan Decostere. "WARUM 2.0" is an installation arena dedicated ...

Why 2K?

A programme about the millenium bug.

Wiretap 1.02 - Lessons in Modesty

Focused on Stefaan Decostere's 1995 same-titled film, this program looks at the relationship between body and technology in the 1990s.

Wiretap 3.10 - TechnoMorphica

The bookpresentation of "TechnoMorphica" with participating authors Stelarc (AUS), Detlef Linke (D) and Melle Daamen (NL).

Wiretap 3.12 - V2_ Christmas Special

Under the tree with Wim Nijenhuis (NL) and Arjen Mulder (NL).

Wiretap 5.04 - Wearable Technologies

A program with Derrick de Kerckhove (CA), Rob van Mechelen (NL), Wolfgang Strauss (DE) and Monika Fleischmann (DE), moderated by Christine de Baan (NL).

Wiretap 5.07 - Tekkie Therapy

On technology and therapy, with Erik Hobijn (NL), Henk Oosterling (NL), and Erik Davis (USA).

Wiretap 5.09 - Phantom Bodies

A program about the relation between body and phantom body, and between body and machine, with Marnix de Nijs (NL), Phoebe Sengers (US) and Stahl Stenslie (NO).

Wiretap 7.01 - Death and the Machine

The final Wiretap in the series "Machine Times" moderated by Paul Perry (CA/NL), with Birgit Richard (DE), Jamie King (GB), Jens Brand (DE) and Sam Ashley ...

Workshop Wearable Technology

Mika Satomi and Hannah Perner-Wilson (aka KOBAKANT) gave a two-day workshop on DIY wearable technology. The outcome of the workshop was demonstrated during ...

Pseudomorphs

Pseudomorphs are tech-couture pieces which are transforming into fluid displays. During her artist in residency, Anouk Wipprecht's aim is to create illusions ...

ObserverObject

Joachim Rotteveel explores how Augmented Reality technologies can create new opportunities for making self-portraits.

Intimacy

Artist Daan Roosegaarde expands his artistic and innovative horizon to fashion in collaboration with V2_ Lab and fashion designers Maartje Dijkstra & Anouk ...

CLOSER

The goal of the CLOSER project is to bring audiovisual archives in a more direct relationship with the audience, using innovative interaction techniques like ...

Exercise in Immersion 4

Exercise in Immersion 4 is an ‘art-game’ devised by the Rotterdam media-artist, Marnix de Nijs and further developed in collaboration with V2_lab. His ...

Better Than Reality

The Better Than Reality project

Through the Looking Glass

Jonas Hielscher’s research focused on the visual aspects of augmented reality. Two demos were produced in the context of this residency, Last Pawn and Human ...

Human Sandbox

Human Sandbox

Exercise in Immersion 4.1

Marnix de Nijs’ research continues his earlier investigation into immersive experiences. The relationship between the real world and the virtual one is ...

Workshop Better than Reality

In het kader van de kennisuitwisseling tussen kunstenaars experts en studenten uit verschillende disciplines is er een vierdaagse workshop gehouden van 24 t/m ...

Introduction to Augmented Reality

Presentation slides for an introductory presentation about Augmented Reality, part of the Better than Reality workshop, presented by Jan Misker.

Soft(n)

"Soft[n]" is an interactive installation in a lounge-like space based on the exploration of behavior arising through visitor interaction with a group of soft, ...

II

Can Augmented Reality be used as a medium to create musical compositions?

SHAREWEAR

SHAREWEAR is an investigative fashion and technology collaboration involving Di Mainstone and V2_.

Tweet Bubble Series

The Tweet Bubble Series consists of four wearable speech bubble prototypes developed in collaboration between artist Aram Bartholl and V2_Lab. All four ...

Deep Limb Sensation

In augmented- and virtual-reality environments one is often represented by avatars or virtual bodies/limbs. Deep Limb Sensation exploits this disconnection ...

Whisper

For the period June-July 2002 Thecla Schiphorst (CDN) & Susan Kozel (CDN/GB) were invited to further develop their project "whisper" at the V2_Lab and the ...

A Naïve Understanding of Electronics

Abstract by Kristina Andersen, for Test_Lab: Fleshing Out.
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